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A Discussion in Game Design: The 15 minute work day.
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<blockquote data-quote="Gimby" data-source="post: 5266388" data-attributes="member: 49875"><p>Theres an additional effect that causes the 15 minute day - arms racing with the DM.</p><p></p><p>If the game rewards "pre-buffing" strongly, then the availablity and duration of those effects will go a long way to determine your activity pattern. Importantly, if you start relying on those buffs then your DM may design encounters assuming that you are running all those buffs when you face them (this doesn't necessarilaly need tailored encounters either, simply the bad guys concentrating forces or running more of their own buffs). So you buff more to get an edge, and the DM makes harder encounters and so on. </p><p></p><p>For example in a high level 3.5 game I was in, my fighter would typically be polymorphed into a fire giant, stoneskinned, hasted, greater heroismed and protected from evil. (as well as an assortment of other things that I forget). We'd barely squeak through the encounter that we faced then retreat - we literally could not deal with another encounter on the same day and our operational time was limited by the 1 min/level durations of the critical spells. </p><p></p><p>We would have loved to push on, but the difference in capability between our buffed and unbuffed states was so extreme that to do so would have been suicudal.</p></blockquote><p></p>
[QUOTE="Gimby, post: 5266388, member: 49875"] Theres an additional effect that causes the 15 minute day - arms racing with the DM. If the game rewards "pre-buffing" strongly, then the availablity and duration of those effects will go a long way to determine your activity pattern. Importantly, if you start relying on those buffs then your DM may design encounters assuming that you are running all those buffs when you face them (this doesn't necessarilaly need tailored encounters either, simply the bad guys concentrating forces or running more of their own buffs). So you buff more to get an edge, and the DM makes harder encounters and so on. For example in a high level 3.5 game I was in, my fighter would typically be polymorphed into a fire giant, stoneskinned, hasted, greater heroismed and protected from evil. (as well as an assortment of other things that I forget). We'd barely squeak through the encounter that we faced then retreat - we literally could not deal with another encounter on the same day and our operational time was limited by the 1 min/level durations of the critical spells. We would have loved to push on, but the difference in capability between our buffed and unbuffed states was so extreme that to do so would have been suicudal. [/QUOTE]
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