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*TTRPGs General
A Discussion in Game Design: The 15 minute work day.
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<blockquote data-quote="Dausuul" data-source="post: 5267898" data-attributes="member: 58197"><p>Here's one possibility I've toyed with: Redefine "rest" so that instead of "a night's sleep," it means "a few days of R&R." And R&R costs money. Traditionally this money is spent on ale and whores, but other PCs might spend it on books and scrolls, or charity, or offerings to their gods. (Defining your particular brand of R&R is a nice little option to flesh out your PC.)</p><p></p><p>This doesn't work very well in 3E/4E (especially 4E) because of the hyperinflation that takes place as PCs advance. When a 4E character gets into epic tier and is using ten-thousand-gold-piece gems as pocket change, you must either let that character rest more or less at will, or claim that 25th-level characters can only relax and recuperate with astral alebeer and goldheart battlewhores.</p><p></p><p>On the other hand, if you were playing something more like Iron Heroes, or 4E with the inherent bonuses optional rule, I think it would be quite workable. It helps keep money relevant, it discourages the 15-minute workday, it adds a little personality to the PCs, and it's even got a reasonable degree of verisimilitude.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5267898, member: 58197"] Here's one possibility I've toyed with: Redefine "rest" so that instead of "a night's sleep," it means "a few days of R&R." And R&R costs money. Traditionally this money is spent on ale and whores, but other PCs might spend it on books and scrolls, or charity, or offerings to their gods. (Defining your particular brand of R&R is a nice little option to flesh out your PC.) This doesn't work very well in 3E/4E (especially 4E) because of the hyperinflation that takes place as PCs advance. When a 4E character gets into epic tier and is using ten-thousand-gold-piece gems as pocket change, you must either let that character rest more or less at will, or claim that 25th-level characters can only relax and recuperate with astral alebeer and goldheart battlewhores. On the other hand, if you were playing something more like Iron Heroes, or 4E with the inherent bonuses optional rule, I think it would be quite workable. It helps keep money relevant, it discourages the 15-minute workday, it adds a little personality to the PCs, and it's even got a reasonable degree of verisimilitude. [/QUOTE]
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