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General Tabletop Discussion
*TTRPGs General
A Discussion in Game Design: The 15 minute work day.
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<blockquote data-quote="Ariosto" data-source="post: 5267938" data-attributes="member: 80487"><p>It seems really to be just the opposite of what that fellow is after with his idea that pressing on should <em>not</em> make characters weaker. It gets pretty interesting, though!</p><p></p><p>I see how the requirement of several days minimum would make it take longer even for low-level characters to replenish their spells. That won't get rid of your "15 minute workday", either. It'll just make it less frequent.</p><p></p><p>That's unless you decide that there's no guarantee of just one encounter per several days on par with Doug McCrae's per-day assurance above. Of course, the same solution is equally applicable to that case, or to any other period encounters can be per.</p><p></p><p></p><p>Now you're cooking with gas! How do we get money? By pressing on!</p><p></p><p>This reminds me of a number of old games, including</p><p></p><p>(1) Arneson's account of early Blackmoor (find formula; acquire rare ingredients; practice making spell; get fatigued, and also use up ingredients; go get more);</p><p>and</p><p>(2) old Tunnels & Trolls (Energy points get recovered even without rest, but it takes cash to learn new spells -- and also to replace the armor that gets used up by taking hits.).</p><p></p><p>As a technical point, though, "rest" already does not mean "a night's sleep" in 1st ed. AD&D (and maybe not in 2nd either).</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5267938, member: 80487"] It seems really to be just the opposite of what that fellow is after with his idea that pressing on should [i]not[/i] make characters weaker. It gets pretty interesting, though! I see how the requirement of several days minimum would make it take longer even for low-level characters to replenish their spells. That won't get rid of your "15 minute workday", either. It'll just make it less frequent. That's unless you decide that there's no guarantee of just one encounter per several days on par with Doug McCrae's per-day assurance above. Of course, the same solution is equally applicable to that case, or to any other period encounters can be per. Now you're cooking with gas! How do we get money? By pressing on! This reminds me of a number of old games, including (1) Arneson's account of early Blackmoor (find formula; acquire rare ingredients; practice making spell; get fatigued, and also use up ingredients; go get more); and (2) old Tunnels & Trolls (Energy points get recovered even without rest, but it takes cash to learn new spells -- and also to replace the armor that gets used up by taking hits.). As a technical point, though, "rest" already does not mean "a night's sleep" in 1st ed. AD&D (and maybe not in 2nd either). [/QUOTE]
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