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A Discussion in Game Design: The 15 minute work day.
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<blockquote data-quote="BlubSeabass" data-source="post: 5268930" data-attributes="member: 87308"><p>It's hard to say why I disagree with this, because you can certainly see it as a solution to the resource management problem. First I don't see resting as a solution to resource management. It's resetting or cheating the problem. For me, the solution is the path from full resource to no resource (or rest). It's not how you replendish it, it's how you spend it. For me that's the challenge. Resting strongly encourages the true nova strategy. But I can see how you would disagree with this.</p><p></p><p>Where I think you surely agree with me, is that the way you solve your resource management, greatly influences your gameplay and variety. Using the same resource management strategy every time results into very monotone battles. Especially one like "strongest moves first", like Nova. First my level 5 spells, then my level 4 spells, then my level 3 spells etc.</p><p></p><p>Second, you're kind of getting where I tried to get. You say that the 15 minute work-day is a powerful solution to the resource management. But it's so strong, it's the only sane solution. The player is actually encouraged so badly to rest, and therefore encouraged to use the same resource management strategy. From this I conclude it's encouraged to do a certain play-style, which I tend to find boring and easy if overused.</p><p></p><p>So if you agree with me that resting is not solving the problem, you can see how it denies the resource management aspect of the game. If you don't agree with this, I think you would agree with me that resting is an overpowered way to solve the problem. It's a strategy that has no peers in sheer power. Therefore the player is encouraged to use it, and therefore it is encouraged to Nova. I see this encouragement as unfair and boring, and a flaw in the gameplay mechanics.</p><p></p><p>If you, however, don't mind players to Nova, and the players are having a blast doing it, nothing of my argument stands. This because of my premise that repeatingly using nova will hurt the experience.</p></blockquote><p></p>
[QUOTE="BlubSeabass, post: 5268930, member: 87308"] It's hard to say why I disagree with this, because you can certainly see it as a solution to the resource management problem. First I don't see resting as a solution to resource management. It's resetting or cheating the problem. For me, the solution is the path from full resource to no resource (or rest). It's not how you replendish it, it's how you spend it. For me that's the challenge. Resting strongly encourages the true nova strategy. But I can see how you would disagree with this. Where I think you surely agree with me, is that the way you solve your resource management, greatly influences your gameplay and variety. Using the same resource management strategy every time results into very monotone battles. Especially one like "strongest moves first", like Nova. First my level 5 spells, then my level 4 spells, then my level 3 spells etc. Second, you're kind of getting where I tried to get. You say that the 15 minute work-day is a powerful solution to the resource management. But it's so strong, it's the only sane solution. The player is actually encouraged so badly to rest, and therefore encouraged to use the same resource management strategy. From this I conclude it's encouraged to do a certain play-style, which I tend to find boring and easy if overused. So if you agree with me that resting is not solving the problem, you can see how it denies the resource management aspect of the game. If you don't agree with this, I think you would agree with me that resting is an overpowered way to solve the problem. It's a strategy that has no peers in sheer power. Therefore the player is encouraged to use it, and therefore it is encouraged to Nova. I see this encouragement as unfair and boring, and a flaw in the gameplay mechanics. If you, however, don't mind players to Nova, and the players are having a blast doing it, nothing of my argument stands. This because of my premise that repeatingly using nova will hurt the experience. [/QUOTE]
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