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General Tabletop Discussion
*TTRPGs General
A Discussion in Game Design: The 15 minute work day.
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<blockquote data-quote="Doug McCrae" data-source="post: 5269050" data-attributes="member: 21169"><p>I should've said encounter or challenge, rather than fight. The problem's actually worse if one includes non-combat challenges. If there's, say, one non-combat and one combat encounter per day then the wizard will dominate both. At least in the latter the fighter can do something, in the former he's useless. If both had been combat encounters then the fighter would be of some use in both, though still inferior to the wizard.</p><p></p><p>Vancian resources distributed unequally between classes force the DM to have many challenging encounters each day to balance the classes. I often don't want to have a lot of challenges each day. I seldom use dungeons, and never large ones, nor I think have any of the DMs I've gamed with. They were probably regarded as implausible and boring.</p><p></p><p>Giving all classes the same amount of Vancian resources solves this aspect of the 15-minute day problem. All can nova to an equal degree.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5269050, member: 21169"] I should've said encounter or challenge, rather than fight. The problem's actually worse if one includes non-combat challenges. If there's, say, one non-combat and one combat encounter per day then the wizard will dominate both. At least in the latter the fighter can do something, in the former he's useless. If both had been combat encounters then the fighter would be of some use in both, though still inferior to the wizard. Vancian resources distributed unequally between classes force the DM to have many challenging encounters each day to balance the classes. I often don't want to have a lot of challenges each day. I seldom use dungeons, and never large ones, nor I think have any of the DMs I've gamed with. They were probably regarded as implausible and boring. Giving all classes the same amount of Vancian resources solves this aspect of the 15-minute day problem. All can nova to an equal degree. [/QUOTE]
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A Discussion in Game Design: The 15 minute work day.
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