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A Discussion in Game Design: The 15 minute work day.
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<blockquote data-quote="LostSoul" data-source="post: 5269760" data-attributes="member: 386"><p>In my 4E hack, I messed around with Extended Rests.</p><p></p><p>[sblock=Refreshing Character Resources]</p><p>All Classes:</p><p>Each 6 hours of rest you recover 1 healing surge and reset your APs to 1.</p><p></p><p>Daily Powers vary for different classes.</p><p></p><p>Martial Classes:</p><p>Carousing: Must engage in an act of physical enjoyment with another character.</p><p></p><p>Divine Classes:</p><p>Liturgies: A specific ritual (not Ritual) that the divine character performs. They vary based on the god worshipped (ranging from funerals and marriages to giving financial advice, raising the dead, and mock drownings).</p><p>Rites: A specific ritual (not Ritual) that the divine character can perform alone, but it requires some Sanctified Incense (GP). Again, these vary based on the god worshipped (dancing naked under the moon, sleeping in a fresh grave, human sacrifice).</p><p></p><p>Wizards:</p><p>Spend 16 hours of uninterrupted study, during which time you do whatever crazy thing that helps you memorize the spell. If you're interrupted the entire session is lost.</p><p></p><p>Warlocks:</p><p>Must satisfy their pact obligation. Blood sacrifice of sentient beings, learning someone's most terrible secret, ritual sex, cannibalism, mindless destruction, and showing people The Yellow Sign.</p><p></p><p>*</p><p></p><p>These things take time, require the PCs to integrate themselves into the setting, introduce NPCs, reveal the setting in motion, reveal the consequences of the PC's actions, and introduce complications. They're all social in nature, even the Wizard (he needs to lock himself up somewhere safe, but doing so he freaks out the regular people around him) and the Warlock (who breaks and destroys social order).</p><p></p><p>That leads to more adventure based on the choices the PCs make. This is the middle level of play; the high level is when PCs control settlements and make decisions for their wards.</p><p></p><p>I call it a Fantasy Western because the game is about imposing your own social order on the frontier, whatever that may be.[/sblock]</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5269760, member: 386"] In my 4E hack, I messed around with Extended Rests. [sblock=Refreshing Character Resources] All Classes: Each 6 hours of rest you recover 1 healing surge and reset your APs to 1. Daily Powers vary for different classes. Martial Classes: Carousing: Must engage in an act of physical enjoyment with another character. Divine Classes: Liturgies: A specific ritual (not Ritual) that the divine character performs. They vary based on the god worshipped (ranging from funerals and marriages to giving financial advice, raising the dead, and mock drownings). Rites: A specific ritual (not Ritual) that the divine character can perform alone, but it requires some Sanctified Incense (GP). Again, these vary based on the god worshipped (dancing naked under the moon, sleeping in a fresh grave, human sacrifice). Wizards: Spend 16 hours of uninterrupted study, during which time you do whatever crazy thing that helps you memorize the spell. If you're interrupted the entire session is lost. Warlocks: Must satisfy their pact obligation. Blood sacrifice of sentient beings, learning someone's most terrible secret, ritual sex, cannibalism, mindless destruction, and showing people The Yellow Sign. * These things take time, require the PCs to integrate themselves into the setting, introduce NPCs, reveal the setting in motion, reveal the consequences of the PC's actions, and introduce complications. They're all social in nature, even the Wizard (he needs to lock himself up somewhere safe, but doing so he freaks out the regular people around him) and the Warlock (who breaks and destroys social order). That leads to more adventure based on the choices the PCs make. This is the middle level of play; the high level is when PCs control settlements and make decisions for their wards. I call it a Fantasy Western because the game is about imposing your own social order on the frontier, whatever that may be.[/sblock] [/QUOTE]
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