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General Tabletop Discussion
*TTRPGs General
A Discussion in Game Design: The 15 minute work day.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5269887" data-attributes="member: 19675"><p>Granted.</p><p></p><p></p><p></p><p>The problem is that you don't know if they will be needed later on or not.</p><p></p><p>Besides, its not like I'm doing <em>nothing</em>- I'm doing damage with my ranged weapons; I'm doing coup-de-graces on helpless foes; I'm watching for that blasted invisible, teleporting foe we keep encountering, etc.</p><p></p><p>And, FWIW, being able to save the party's bacon with a well-placed lightning bolt in the 6th encounter of the day simply rocks.</p><p></p><p></p><p></p><p>Never felt that pressure.</p><p></p><p></p><p></p><p>Playing the game for me means playing my PC the way he should be played. If he's a hothead, he'll go all Leeroy Jenkins. But my spellcasters tend to be more thoughtful.</p><p></p><p>Recent exception: <a href="http://www.enworld.org/forum/general-rpg-discussion/239192-forked-thread-mage-brute-revisited.html" target="_blank">Adragon, the Mage-Brute</a>.</p><p></p><p>Besides, casters who live for today may not live to see tomorrow because they got ganked when they encountered some brigands after going nova...</p><p></p><p></p><p>...in the context of generally playing with GMs who:</p><ol> <li data-xf-list-type="ol">often DID have another encounter waiting- IOW, the risk was recognizably high and actually recognized.</li> <li data-xf-list-type="ol">would not give the party a break just because the Wizard was out of spells- IOW, they wouldn't fudge in-game reality to favor the party.</li> </ol><p></p><p>Besides, if the fighter accuses you of "slacking," remind him that he can swing his sword all day and that you only have 3 fireballs to cast in that same time period...</p><p></p><p>"Sure, I could have used one of those to save you 3 minutes of slogging through kobold guts, but who will be whining when the 45' long Frost-Drake comes screeching out of the sky and I'm fresh out? You will...but not for long."</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5269887, member: 19675"] Granted. The problem is that you don't know if they will be needed later on or not. Besides, its not like I'm doing [I]nothing[/I]- I'm doing damage with my ranged weapons; I'm doing coup-de-graces on helpless foes; I'm watching for that blasted invisible, teleporting foe we keep encountering, etc. And, FWIW, being able to save the party's bacon with a well-placed lightning bolt in the 6th encounter of the day simply rocks. Never felt that pressure. Playing the game for me means playing my PC the way he should be played. If he's a hothead, he'll go all Leeroy Jenkins. But my spellcasters tend to be more thoughtful. Recent exception: [URL="http://www.enworld.org/forum/general-rpg-discussion/239192-forked-thread-mage-brute-revisited.html"]Adragon, the Mage-Brute[/URL]. Besides, casters who live for today may not live to see tomorrow because they got ganked when they encountered some brigands after going nova... ...in the context of generally playing with GMs who: [LIST=1] [*]often DID have another encounter waiting- IOW, the risk was recognizably high and actually recognized. [*]would not give the party a break just because the Wizard was out of spells- IOW, they wouldn't fudge in-game reality to favor the party. [/LIST] Besides, if the fighter accuses you of "slacking," remind him that he can swing his sword all day and that you only have 3 fireballs to cast in that same time period... "Sure, I could have used one of those to save you 3 minutes of slogging through kobold guts, but who will be whining when the 45' long Frost-Drake comes screeching out of the sky and I'm fresh out? You will...but not for long." [/QUOTE]
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