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General Tabletop Discussion
*TTRPGs General
A Discussion in Game Design: The 15 minute work day.
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<blockquote data-quote="Dausuul" data-source="post: 5270363" data-attributes="member: 58197"><p>Relevant? Sure. I have no problem with playstyle differences entering the discussion. What I have a problem with is playstyle differences being used as an attempt to cut off discussion of the rules.</p><p></p><p>"Well, when considering [proposed rules change], we should think about the playstyles of groups that encounter the 15-minute workday issue. Since the fix is targeting them, how is that rules change going to interact with their playstyles?" Perfectly fine.</p><p></p><p>"This is a playstyle issue. Changing the rules will only create more problems." Not fine... unless you can back up that statement with some really solid logic, and I have a hard time imagining what logic you could muster that would cover every ingenious rules-based solution that anybody might come up with ever.</p><p></p><p>Now, to be fair to Dannyalcatraz, as I look back at what he said, he was fairly careful to couch it in terms of his own experience and wasn't trying to generalize it across the board. Still, I'm not sure what it contributes to the discussion. I mean, if your group hasn't got a problem with the 15-minute work day, great! Carry on as you were, nothing you need to concern yourself with here... unless, out of the goodness of your heart or simple intellectual curiosity, you want to lend a hand with those of us tweaking the rules to prevent the problem in our own groups. Which is what this thread is about--tweaking rules and incentives, not playstyle. If we were looking to tweak our playstyle, we'd be in a different thread.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5270363, member: 58197"] Relevant? Sure. I have no problem with playstyle differences entering the discussion. What I have a problem with is playstyle differences being used as an attempt to cut off discussion of the rules. "Well, when considering [proposed rules change], we should think about the playstyles of groups that encounter the 15-minute workday issue. Since the fix is targeting them, how is that rules change going to interact with their playstyles?" Perfectly fine. "This is a playstyle issue. Changing the rules will only create more problems." Not fine... unless you can back up that statement with some really solid logic, and I have a hard time imagining what logic you could muster that would cover every ingenious rules-based solution that anybody might come up with ever. Now, to be fair to Dannyalcatraz, as I look back at what he said, he was fairly careful to couch it in terms of his own experience and wasn't trying to generalize it across the board. Still, I'm not sure what it contributes to the discussion. I mean, if your group hasn't got a problem with the 15-minute work day, great! Carry on as you were, nothing you need to concern yourself with here... unless, out of the goodness of your heart or simple intellectual curiosity, you want to lend a hand with those of us tweaking the rules to prevent the problem in our own groups. Which is what this thread is about--tweaking rules and incentives, not playstyle. If we were looking to tweak our playstyle, we'd be in a different thread. [/QUOTE]
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A Discussion in Game Design: The 15 minute work day.
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