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General Tabletop Discussion
*TTRPGs General
A Discussion in Game Design: The 15 minute work day.
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<blockquote data-quote="Plane Sailing" data-source="post: 5271956" data-attributes="member: 114"><p>I'm afraid I disagree with your concluding premise here - you ask whether we have a problem, and then state one possible reason for it to be a problem, and then go on to talk about solutions to this 'problem'.</p><p></p><p>But... Until WotC started talking about the 'problem' of the 15 minute workday it was a subject which almost NEVER came up in discussions as a problem on ENworld that I recall - and there have been lots of discussions (generating heat and light). Psions introduced problems with nova-ing in a big way with their PP mechanic, and that got discussed, but general 15-minute workdays? Not a problem.</p><p></p><p>The real question about whether or not it is a problem isn't down to some game theory, it is whether it was spoiling the games of lots of people. I think the evidence is that it wasn't, in that there would have been a lot more discussion of it over the last 10 years if it had been a problem!</p><p></p><p>I think that Danny really nails it here:</p><p></p><p></p><p></p><p>Now, you could argue that since 3e put the focus on the 'encounter' as the unit of play rather than the 'adventure' or the 'dungeon', it started to make it more likely that some people would develop a playstyle which supported "burn all the spells in an encounter, then bug out and refresh', after all, people 'knew' they were 'supposed' to do 5 encounters a day (or whatever) because the system was 'balanced' around that proposition.</p><p></p><p>Kamikaze Midget had a brilliant post on this issue somewhere, but try searching for a post that contains the word 'Adventure'! If I can find it, I'll edit it in here.</p><p></p><p>Regards</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 5271956, member: 114"] I'm afraid I disagree with your concluding premise here - you ask whether we have a problem, and then state one possible reason for it to be a problem, and then go on to talk about solutions to this 'problem'. But... Until WotC started talking about the 'problem' of the 15 minute workday it was a subject which almost NEVER came up in discussions as a problem on ENworld that I recall - and there have been lots of discussions (generating heat and light). Psions introduced problems with nova-ing in a big way with their PP mechanic, and that got discussed, but general 15-minute workdays? Not a problem. The real question about whether or not it is a problem isn't down to some game theory, it is whether it was spoiling the games of lots of people. I think the evidence is that it wasn't, in that there would have been a lot more discussion of it over the last 10 years if it had been a problem! I think that Danny really nails it here: Now, you could argue that since 3e put the focus on the 'encounter' as the unit of play rather than the 'adventure' or the 'dungeon', it started to make it more likely that some people would develop a playstyle which supported "burn all the spells in an encounter, then bug out and refresh', after all, people 'knew' they were 'supposed' to do 5 encounters a day (or whatever) because the system was 'balanced' around that proposition. Kamikaze Midget had a brilliant post on this issue somewhere, but try searching for a post that contains the word 'Adventure'! If I can find it, I'll edit it in here. Regards [/QUOTE]
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