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General Tabletop Discussion
*TTRPGs General
A Discussion in Game Design: The 15 minute work day.
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<blockquote data-quote="Ariosto" data-source="post: 5272170" data-attributes="member: 80487"><p>That's for you to say of your own game design. I'm talking about Gygax's game design, and what others have made by mangling it.</p><p></p><p>Do you seriously think it makes no difference when one class (fighter) gets stuck in the same old limits, while others (clerics and magic-users) encroach on those?</p><p></p><p>The overwhelming weight of evidence says it does indeed make a difference. It may even make the "everything you can do, I can do better" kind of difference. (In the short run, the OD&D cleric can be just that, vs. the fighter, even without any changes. The Moldvay/ Marsh/ Cook B/XD&D makes m-us pretty pathetic next to elves.)</p><p></p><p>Actually, yes it does, by the old rules, and for good reason.</p><p>It's this little thing called "game balance".</p><p>Again, you can create a different balance in a different game. However, blindly screwing around with something that's in balance tends to produce something that's out of balance.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5272170, member: 80487"] That's for you to say of your own game design. I'm talking about Gygax's game design, and what others have made by mangling it. Do you seriously think it makes no difference when one class (fighter) gets stuck in the same old limits, while others (clerics and magic-users) encroach on those? The overwhelming weight of evidence says it does indeed make a difference. It may even make the "everything you can do, I can do better" kind of difference. (In the short run, the OD&D cleric can be just that, vs. the fighter, even without any changes. The Moldvay/ Marsh/ Cook B/XD&D makes m-us pretty pathetic next to elves.) Actually, yes it does, by the old rules, and for good reason. It's this little thing called "game balance". Again, you can create a different balance in a different game. However, blindly screwing around with something that's in balance tends to produce something that's out of balance. [/QUOTE]
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A Discussion in Game Design: The 15 minute work day.
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