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General Tabletop Discussion
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A Discussion in Game Design: The 15 minute work day.
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<blockquote data-quote="BlubSeabass" data-source="post: 5272624" data-attributes="member: 87308"><p>I see your points. I think you are right about more rules would easily lead to more more corner cases.</p><p></p><p>I'm relatively new to tabletop RPG. I started out (as DM) 2 years ago, using 3.5, and switched to pathfinder a bit more then half a year ago. I just played with the core books, so no modules or anything. And you're right, even with new people the 15-minute workday has never been a real problem. The players mostly prefered to move on (Though the druid hated to prepare spells, and the sorcerer mostly used debuffs-making him less novatastic, and we never got to high levels). The few times I did anticipate it would be a problem, I just changed the environment so resting was impossible. The social and DMing aspect of the game seemed to fix the problem by itself.</p><p></p><p>Now I did play neverwinter nights, which uses the same mechanics. And there I abused resting till I got bored with the game. There was no DM to stop me, and no fighter who didn't want to keep guard. Point is, that because of this, I do see it as a mechanical flaw, but one practicly solved. This and the idea of thoughening up after each encounter just appeals me. But I understand your point very well, and it will probably be the point of view from which I will DM.</p></blockquote><p></p>
[QUOTE="BlubSeabass, post: 5272624, member: 87308"] I see your points. I think you are right about more rules would easily lead to more more corner cases. I'm relatively new to tabletop RPG. I started out (as DM) 2 years ago, using 3.5, and switched to pathfinder a bit more then half a year ago. I just played with the core books, so no modules or anything. And you're right, even with new people the 15-minute workday has never been a real problem. The players mostly prefered to move on (Though the druid hated to prepare spells, and the sorcerer mostly used debuffs-making him less novatastic, and we never got to high levels). The few times I did anticipate it would be a problem, I just changed the environment so resting was impossible. The social and DMing aspect of the game seemed to fix the problem by itself. Now I did play neverwinter nights, which uses the same mechanics. And there I abused resting till I got bored with the game. There was no DM to stop me, and no fighter who didn't want to keep guard. Point is, that because of this, I do see it as a mechanical flaw, but one practicly solved. This and the idea of thoughening up after each encounter just appeals me. But I understand your point very well, and it will probably be the point of view from which I will DM. [/QUOTE]
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