Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Discussion in Game Design: The 15 minute work day.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5273091" data-attributes="member: 2067"><p>Right, but why not? How does it create a negative effect at the table? What specifically happens to make it an issue? What's the deal with it? What does it cause that is negative? How is it un-fun?</p><p></p><p></p><p></p><p>I see that as more of a narrative issue, an issue of "rising action." In standard D&D for every edition, the rising action is often a form of attrition: the tension increases as the party gets closer and closer to true irrevocable death, as their LTRs depleted.</p><p></p><p>In the more modern editions, the pain and tension of death and LTRM has been lessened, so there's less "rising action" on the side of the DM. The action is now on the players' side, and they still have recharge mechanics that date back to the grey box, without the troubles that come along with running out of resources that that edition provided.</p><p></p><p>If the problem is one of lacking a rising action, you can basically do two things: put back in some resources that the party can almost never recover (like an idea I had of allowing extended rests only once per adventure), or ramp up the party's power so that they're doing more incredible things as time goes on (this is essentially how a lot of fighting anime works: they never just assemble Voltron right away).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5273091, member: 2067"] Right, but why not? How does it create a negative effect at the table? What specifically happens to make it an issue? What's the deal with it? What does it cause that is negative? How is it un-fun? I see that as more of a narrative issue, an issue of "rising action." In standard D&D for every edition, the rising action is often a form of attrition: the tension increases as the party gets closer and closer to true irrevocable death, as their LTRs depleted. In the more modern editions, the pain and tension of death and LTRM has been lessened, so there's less "rising action" on the side of the DM. The action is now on the players' side, and they still have recharge mechanics that date back to the grey box, without the troubles that come along with running out of resources that that edition provided. If the problem is one of lacking a rising action, you can basically do two things: put back in some resources that the party can almost never recover (like an idea I had of allowing extended rests only once per adventure), or ramp up the party's power so that they're doing more incredible things as time goes on (this is essentially how a lot of fighting anime works: they never just assemble Voltron right away). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Discussion in Game Design: The 15 minute work day.
Top