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General Tabletop Discussion
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A Discussion in Game Design: The 15 minute work day.
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<blockquote data-quote="pemerton" data-source="post: 5274695" data-attributes="member: 42582"><p>I can see the logic of your point, and yet I've found that 4e <em>has</em> mostly solved the 15-minute adventuring day problem for my group (before 4e we played RM, which has a PP-based magic system and suffers very badly, IME, from the 15-minute syndrome).</p><p></p><p>Given my experience, I should be able to work out what has gone wrong with your logic. In the case of daily powers, the relevant consideration is that (at least for the PCs in my game) they are often quite situational, and hence they don't support a nova strategy. I do have a sorcerer PC whose player likes to nova, but he does this by putting as many interrupts (all encounter powers, I think) into his build as possible.</p><p></p><p>In the case of healing surges, the relevant consideration is that (at least for the PCs in my game) there is a limit on how many surges they can spend during a combat. And of course they can't spend more than 4 once combat is over. So while healing does impose a hard limit, it is not a 15-minute one.</p><p></p><p>Another feature of 4e that has helped reduce 15-minute days for my group is that an extended rest doesn't give any benefit if you've taken one in the past 24 hours. This is a bit like a watered-down version of Dausuul's approach up thread - compared to RM, this is a serious enough time cost for resting that the players don't always reach for it as their preferred option.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5274695, member: 42582"] I can see the logic of your point, and yet I've found that 4e [I]has[/I] mostly solved the 15-minute adventuring day problem for my group (before 4e we played RM, which has a PP-based magic system and suffers very badly, IME, from the 15-minute syndrome). Given my experience, I should be able to work out what has gone wrong with your logic. In the case of daily powers, the relevant consideration is that (at least for the PCs in my game) they are often quite situational, and hence they don't support a nova strategy. I do have a sorcerer PC whose player likes to nova, but he does this by putting as many interrupts (all encounter powers, I think) into his build as possible. In the case of healing surges, the relevant consideration is that (at least for the PCs in my game) there is a limit on how many surges they can spend during a combat. And of course they can't spend more than 4 once combat is over. So while healing does impose a hard limit, it is not a 15-minute one. Another feature of 4e that has helped reduce 15-minute days for my group is that an extended rest doesn't give any benefit if you've taken one in the past 24 hours. This is a bit like a watered-down version of Dausuul's approach up thread - compared to RM, this is a serious enough time cost for resting that the players don't always reach for it as their preferred option. [/QUOTE]
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