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General Tabletop Discussion
*TTRPGs General
A Discussion in Game Design: The 15 minute work day.
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<blockquote data-quote="Skyscraper" data-source="post: 5275422" data-attributes="member: 48518"><p>I don't like the milestone resource - I find it makes things unnecessarily complex and adds book keeping that I'd rather not have. We've ditched that resource entirely in our games (e.g. use of an action point is an encounter power).</p><p></p><p>Consequently, I'm not too fond of a rule based on milestones.</p><p></p><p>I would rather see some press-on incentives that pick off on existing rules.</p><p></p><p>Someone suggested an incremental XP multiplier: that sounds like a neat idea (though not for me, I've ditched XPs too. We've kept everything else if you're wondering <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>One idea would be to give the PCs a bonus after every encounter. For example, each PC could choose one of the following bonuses after each encounter: +1 to AC, non-AC defenses, attack rolls or damage rolls or +1d6 to crits, without possibility to get the same bonus twice until you've had each bonus at least once (i.e. to get +2 to attack rolls, you need to first get through at least 5 encounters; and to get +3 to attack rolls you need to get through at least 10 encounters). This would beaf up the PCs though and would also increase book keeping, so I don't know that I would want this mechanic. Well, 15-minute work day is not a problem in any group I play, so the question is moot for me anyway, I'm just participating to the brainstorming here.</p><p></p><p>Sky</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 5275422, member: 48518"] I don't like the milestone resource - I find it makes things unnecessarily complex and adds book keeping that I'd rather not have. We've ditched that resource entirely in our games (e.g. use of an action point is an encounter power). Consequently, I'm not too fond of a rule based on milestones. I would rather see some press-on incentives that pick off on existing rules. Someone suggested an incremental XP multiplier: that sounds like a neat idea (though not for me, I've ditched XPs too. We've kept everything else if you're wondering :) ). One idea would be to give the PCs a bonus after every encounter. For example, each PC could choose one of the following bonuses after each encounter: +1 to AC, non-AC defenses, attack rolls or damage rolls or +1d6 to crits, without possibility to get the same bonus twice until you've had each bonus at least once (i.e. to get +2 to attack rolls, you need to first get through at least 5 encounters; and to get +3 to attack rolls you need to get through at least 10 encounters). This would beaf up the PCs though and would also increase book keeping, so I don't know that I would want this mechanic. Well, 15-minute work day is not a problem in any group I play, so the question is moot for me anyway, I'm just participating to the brainstorming here. Sky [/QUOTE]
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