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A Discussion in Game Design: The 15 minute work day.
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<blockquote data-quote="Ariosto" data-source="post: 5283084" data-attributes="member: 80487"><p>Party A signs up for a session. A typical one-day descent into the pits takes a week of game time. These guys, though, just poke along until the first wandering monsters, then bug out and take a couple of days to recover.</p><p></p><p>After the third go, they're docked another week of time -- which is all that's left before Party B's scheduled expedition into the same dungeons.</p><p></p><p>"Sorry, guys," the ref announces, "but your turn here is over until Party B get theirs."</p><p>"But we've scored hardly any points!"</p><p>"That's due to your choice in how to spend your time. If I can get Mike to co-DM, then we can run you simultaneously starting after B's first day in the depths. Otherwise, they will get the same amount of time that you squandered."</p><p></p><p>Party B on their first day bring out a good haul of treasure. Along the way, they use up some of the magic arrows, potions and scrolls they have found -- in service of acquiring more loot and experience points.</p><p></p><p>"We left some copper for you," they tell Party A. "There's even some silver behind a secret door, if you can find it. Since you lack magic weapons -- such as these we found today -- we'll warn you that there's a wraith in the blue chambers. It would be inconvenient if any of you were to join the haunting of those halls."</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5283084, member: 80487"] Party A signs up for a session. A typical one-day descent into the pits takes a week of game time. These guys, though, just poke along until the first wandering monsters, then bug out and take a couple of days to recover. After the third go, they're docked another week of time -- which is all that's left before Party B's scheduled expedition into the same dungeons. "Sorry, guys," the ref announces, "but your turn here is over until Party B get theirs." "But we've scored hardly any points!" "That's due to your choice in how to spend your time. If I can get Mike to co-DM, then we can run you simultaneously starting after B's first day in the depths. Otherwise, they will get the same amount of time that you squandered." Party B on their first day bring out a good haul of treasure. Along the way, they use up some of the magic arrows, potions and scrolls they have found -- in service of acquiring more loot and experience points. "We left some copper for you," they tell Party A. "There's even some silver behind a secret door, if you can find it. Since you lack magic weapons -- such as these we found today -- we'll warn you that there's a wraith in the blue chambers. It would be inconvenient if any of you were to join the haunting of those halls." [/QUOTE]
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A Discussion in Game Design: The 15 minute work day.
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