RangerWickett
Legend
I just skimmed a book called The Writer's Life, and the author at one point suggested that books should not try to be like movies, nor movies like books.
Movies are huge sensory spectacles that dazzle you - people are huge on the screen, sounds are coming from all around you in great volume, colors are vivid, and images are the primary form of storytelling.
Books, on the other hand, are literary - they are subtle, appealing best to your interior senses like morality and emotion, and they consist of imaginary sounds and events. In books, it is the interaction of words with your psyche that impresses the reader.
Now, books and movies that are well received usually employ the elements that those forms seem best suited to. Blockbuster movies are gloriously visual and auditory explosions, and literary novels and fiction slowly interact with the reader's emotions and intellect in an effort to engage his mind and keep him thinking.
Of course there are exceptions. Playing with forms encourages the artist - writer or movie-maker - to put more thought into their work. Whether the form-playing actually helps the movie or not, the extra thought certainly does.
I'm not saying that all books or movies ought to be one way or the other, but certainly the form of writing lends itself to certain storytelling techniques that movie-making does not.
What does the form of roleplaying work best with? Obviously you want to involve the playing of roles in some way. Regardless of game system, genre, or style, everyone in an RPG should have a character, and should be encouraged to play the character, to 'get into character.' I don't have time to type the rest of my thoughts right now, but I'd like to discuss what elements of storytelling can take advantage of the roleplaying form best, what options or advantages roleplaying has that other forms don't, and what roleplaying should really not try to do.
I look forward to the discussion. Indeed, I demand it.
Movies are huge sensory spectacles that dazzle you - people are huge on the screen, sounds are coming from all around you in great volume, colors are vivid, and images are the primary form of storytelling.
Books, on the other hand, are literary - they are subtle, appealing best to your interior senses like morality and emotion, and they consist of imaginary sounds and events. In books, it is the interaction of words with your psyche that impresses the reader.
Now, books and movies that are well received usually employ the elements that those forms seem best suited to. Blockbuster movies are gloriously visual and auditory explosions, and literary novels and fiction slowly interact with the reader's emotions and intellect in an effort to engage his mind and keep him thinking.
Of course there are exceptions. Playing with forms encourages the artist - writer or movie-maker - to put more thought into their work. Whether the form-playing actually helps the movie or not, the extra thought certainly does.
I'm not saying that all books or movies ought to be one way or the other, but certainly the form of writing lends itself to certain storytelling techniques that movie-making does not.
What does the form of roleplaying work best with? Obviously you want to involve the playing of roles in some way. Regardless of game system, genre, or style, everyone in an RPG should have a character, and should be encouraged to play the character, to 'get into character.' I don't have time to type the rest of my thoughts right now, but I'd like to discuss what elements of storytelling can take advantage of the roleplaying form best, what options or advantages roleplaying has that other forms don't, and what roleplaying should really not try to do.
I look forward to the discussion. Indeed, I demand it.