WizWrm
First Post
Eilil:
You work with the three elves, including Alade, on developing their magical talents, but it is a long and difficult process. One of the three is not able to learn at all, despite his best efforts, and so you eventually choose another who is able. You manage to get all three of them to cast simple illusions like you have done, and Alade is even able to bend the light around him so as to make himself invisible. However, it is an exhausting process, and you feel that if you push too hard you might cause one of them harm, so you leave them at that for now.
It is difficult for the elves to wrap their minds around the idea of writing, but it is something to do to pass the time during the long hours in the caves, and so they eventually succeed.
The week-long expedition upriver discovers its source: a vast, glittering ocean to the northwest. As they approach the river's mouth, the climate becomes slightly colder, and the ocean's water is chill. The second expedition, the two pairs, go south, but do not venture as far. The river leads to a forest that fills the entire horizon, though the explorers don't approach it.
The Radu elves quickly learn to craft the canoes; it comes naturally to them, as does the technique of paddling. You teach them how to use the clay to make jars to hold surplus food for hard times, though, for the time anyway, no fermentation results.
Eighteen years pass while you watch over your people. Many elven babies are born into the world; the farms allow easy support for the growing population. These years see the first Radu elves to die under your oversight, as well, including Alade - what will you do with them?
However, as you predicted, the tree village expands into a great town, and the elevated buildings have an additional benefit, as well: the elves are kept safe from roaming predators. Furthermore, Radu society has begun to organize itself. A great break-through comes with the invention of the wheel - during dry season, the elves construct a half-dozen primitve carts which they use to carry food up and down the river to their village, though they need them for little else at this point.
The new leader is named Daradel, an unusually young man for the position, but widely supported. He is also the strongest magic-user of about ten in the tribe; overall, the Radu now number about seventy-five. He pushes strongly for another expedition up the river, to see what the rocky coast has to offer the tribe.
Attar:
Under your direction, they capture about a dozen oxen over the course of a month and begin breeding them for their herd. Within five years, the herd is substantial enough to sustain the tribe without needing to hunt. Though the position of hunter is still held in high regard, they often find themselves exploring to the south as much as they are hunting. The forest offers much promise in the form of game, but the herds cannot travel there, and it would become too cold in the winter to make the settlement out on the tundra. They call for your guidance in the matter.
You work with the three elves, including Alade, on developing their magical talents, but it is a long and difficult process. One of the three is not able to learn at all, despite his best efforts, and so you eventually choose another who is able. You manage to get all three of them to cast simple illusions like you have done, and Alade is even able to bend the light around him so as to make himself invisible. However, it is an exhausting process, and you feel that if you push too hard you might cause one of them harm, so you leave them at that for now.
It is difficult for the elves to wrap their minds around the idea of writing, but it is something to do to pass the time during the long hours in the caves, and so they eventually succeed.
The week-long expedition upriver discovers its source: a vast, glittering ocean to the northwest. As they approach the river's mouth, the climate becomes slightly colder, and the ocean's water is chill. The second expedition, the two pairs, go south, but do not venture as far. The river leads to a forest that fills the entire horizon, though the explorers don't approach it.
The Radu elves quickly learn to craft the canoes; it comes naturally to them, as does the technique of paddling. You teach them how to use the clay to make jars to hold surplus food for hard times, though, for the time anyway, no fermentation results.
Eighteen years pass while you watch over your people. Many elven babies are born into the world; the farms allow easy support for the growing population. These years see the first Radu elves to die under your oversight, as well, including Alade - what will you do with them?
However, as you predicted, the tree village expands into a great town, and the elevated buildings have an additional benefit, as well: the elves are kept safe from roaming predators. Furthermore, Radu society has begun to organize itself. A great break-through comes with the invention of the wheel - during dry season, the elves construct a half-dozen primitve carts which they use to carry food up and down the river to their village, though they need them for little else at this point.
The new leader is named Daradel, an unusually young man for the position, but widely supported. He is also the strongest magic-user of about ten in the tribe; overall, the Radu now number about seventy-five. He pushes strongly for another expedition up the river, to see what the rocky coast has to offer the tribe.
Attar:
Under your direction, they capture about a dozen oxen over the course of a month and begin breeding them for their herd. Within five years, the herd is substantial enough to sustain the tribe without needing to hunt. Though the position of hunter is still held in high regard, they often find themselves exploring to the south as much as they are hunting. The forest offers much promise in the form of game, but the herds cannot travel there, and it would become too cold in the winter to make the settlement out on the tundra. They call for your guidance in the matter.