MarauderX
Explorer
For those of you keeping strict game time, how quickly do your PCs advance in game time? I find myself mapping out when the players will probably encounter certain things and look back at the whole picture to realize they are gaining levels once per game month or faster. And if they were ambitious, they could level even faster, leaving old rule-of-thumb formulas for NPC development over time in the dust...literally... or as literal as you can get in-game.
Are there ways to slow down progress vs. game time without slowing down PC progress? Do you do it by forcing campaign 'breaks' in time? I am looking for ideas, please...
Are there ways to slow down progress vs. game time without slowing down PC progress? Do you do it by forcing campaign 'breaks' in time? I am looking for ideas, please...