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Level Up: Advanced 5th Edition (A5E)
A Druid Build (Just For The Heck Of It)
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<blockquote data-quote="Faolyn" data-source="post: 8111300" data-attributes="member: 6915329"><p>With the last two classes, I pseudo-converted existing characters of mine. I don't have a druid now, though, so I'll make one--including an LU ancestry, but a 5e archetype. Let's see how she goes: <strong>Amanita, 10th-level Gnomish Druid, Circle of Spores. </strong>Since if I'm going to make a brand new character, I may as well go whole-hog. And I've been wanting to make a Spores druid for quite some time. (Edit because I misspelled her name!)</p><p></p><p>I'll also do something I never normally do: use standard array for stats (my table prefers to roll). After her ASIs at 4th and 8th level, her stats are: Str 8 (-1), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 18 (+4), Cha 10 (+0). She's pretty fast, pretty healthy, physically frail, and quite brusque.</p><p></p><p>As a gnome, I'm Small, have a speed of 25 feet, have darkvision to 60 feet, and have Gnome Cunning (advantage on Intelligence, Wisdom, and Charisma saving throws against magic).</p><p></p><p>For my <strong>Gnome Gift</strong>, I chose <u>Into Mist</u>: As a bonus action or reaction after taking damage, I can magically turn invisible and teleport into 30 feet; I stay invisible until the end of my next turn, or I attack, deal damage, cast a spell, or force a creature to make a save. 1/rest. I like to imagine I bamf away in a puff of spores.</p><p></p><p>Since I decided to make Amanita 10th level, I'm also a <strong>Gnome Paragon</strong> and I get to choose my paragon gift! Except there's only one: I get to choose Strength, Dexterity, or Con, and I have advantage on saving throws using that attribute that are made against magic. I'll pick Strength, to try to even up my weakness.</p><p></p><p>Now for my <strong>Gnome Culture</strong>. I'm going to go for deep gnome, for no other reason that all the best mushrooms are underground. As a deep gnome, I have advantage on Dexterity (Stealth) checks made to hide in rocky terrain, my darkvision is actually to 120 feet, and I can cast some spells: <em>disguise self</em>, <em>blindness/deafness </em>(blindness only), and <em>nondetection</em>, each 1/day (I realized this is a change from the 5e deep gnome race, but somewhat similar to the monster. I kind of wish I got <em>enlarge/reduce</em>, like I was a spriggan or something, but oh well. That's a problem with the way the species is depicted in general, not with LU. I speak Common, Gnomish, and Uncommon.</p><p></p><p>Now for my <strong>Background</strong>. I'll say Hermit. Maybe I was raised by myconids or something. That might explain my low Strength and Charisma. I spent my time with communin' with the shrooms, not working out and talking to people who actually talk. This gives me +1 to Wisdom and +1 to one other attribute. That doesn't really help me a huge amount, since my attributes are all even, so I'll raise my Con along with my Wis. My stats now look like this: Str 8 (-1), Dex 14 (+2), Con 15 (+2), Int 12 (+1), Wis 19 (+4), Cha 10 (+0).</p><p></p><p>I'm proficient with Religion, Medicine, and the Healer's kit. I also get one additional language... but Myconids don't get a language! Wah! Y'know what, I'll say that I have the ability to communicate with myconids anyway. I have very short-range Rapport Spores. So there. I'm sure my DM will agree. My Feature is<u> Inner Voice</u>: I hear a voice that I trust, that leads me to my destiny. Clearly this is my myconid circle, "speaking" with me from afar. I bet they sound like stoned borg. Amusingly, I decided that my hermit memento is my "ridiculous-looking sun hat" which looks like a mushroom cap.</p><p></p><p>I'm starting to really like Amanita.</p><p></p><p>Now, the class: I'm 10th level, so I get <em>all the features.</em></p><p></p><p>As a druid, I know how to use the Herbalism kit and I get two skills: Nature and Survival.</p><p></p><p>At first level, I learn Druidic and get spellcasting. I also get two <strong>Knacks</strong>. Two immediately come to mind: <u>Cavern Skulker</u> and <u>Herbal Apothecary</u>. The Underdark has it's own forests and jungles, and I know them well. I get a third Knack at 5th level, and a fourth at 9th level. Presumably I've traveled a bit since then, so I'll assume my travels underground have brought me to weird places, so I'll take <u>Eldritch Survivor</u> and <u>Mountain Climber</u>.</p><p></p><p>At 10th level, my spell save DC is 16 and my spell attack modifier is +6.</p><p></p><p>At second level, I get my circle--the Circle of Spores--and with it, two <strong>Circle Powers</strong>. My first power are my <u>Halo of Spores</u>, which allow me use my reaction to inflict damaging spores to a creature that moves into or starts its turn within 10 feet of me, unless they make a Con save. At 10th level, this inflicts 1d8 necrotic damage. My second ability, is <u>Symbiotic Entity</u>. I can spend a use of my Wild Shape to awaken my spores and gain gain 4 temp hit points for each druid level (40 temp hp); and for 10 minutes, I inflict another die of damage with my Halo of Spores (2d8), and melee attacks inflict an additional 1d6 poison damage.</p><p></p><p>I also get <strong>Wild Shape</strong> just as a druid. I can change 3/long rest which... kind of puts a crimp into my Symbiotic Entity feature. At 10th level, I know seven forms, which can have a max of CR 2, and I can pick creatures with swimming or flying speeds. Since I get to pick both beasts <em>and </em>plants, I immediately pick Myconid Sovereign as one of them (I'm sure the sovereign of my <em>own </em>myconid circle won't mind). I get to make my own spore servants! For my other forms, I'll go with bat, giant bat, a giant wolf spider, cave bear, a thorny, and a plesiosaurus. Those guys live in underground bodies of water, right? Well, they do now.</p><p></p><p>At third level, I get my <strong>Untamed Demeanor</strong>, and I choose <u>First Hand Naturalist</u>. Huzzah for an expertise die with Nature!</p><p></p><p>At sixth Level, I get another <strong>Circle Feature</strong>: <u>Fungal Infestation</u>. I can make a 1 hp zombie that lasts for an hour. At 10th level, I can do this four times between long rests. Between that and the spore servants, I get to make a lot of pets! Too bad they never stay for long.</p><p></p><p>At seventh level, I get another druid feature: <strong>Druidic Lore</strong>. At this point, <u>Toxin Intuition</u> is pretty much a given.</p><p></p><p>At ninth level, I have to choose between <strong>Ferocity </strong>and <strong>Serenity</strong>. Dude, myconids are always about the serenity. On the other hand, I already have a class feature that eats up my wildshapes. And so, with a heavy heart, I must turn away from the peaceful stonerhood of the myconids and choose <u>Ferocity</u>.</p><p></p><p>And at tenth level, I get another <strong>Circle Feature</strong>. I can use my Symbiotic Entity to hurl spores up to 30 feet away, where they hover in a 10-foot cube for a minute, and creatures that are in the cube take Halo of Spores damage.</p><p></p><p>And there you have it: Amanita, a gnome I doubt I'll get to actually play, but I really like. She's probably very weird.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8111300, member: 6915329"] With the last two classes, I pseudo-converted existing characters of mine. I don't have a druid now, though, so I'll make one--including an LU ancestry, but a 5e archetype. Let's see how she goes: [B]Amanita, 10th-level Gnomish Druid, Circle of Spores. [/B]Since if I'm going to make a brand new character, I may as well go whole-hog. And I've been wanting to make a Spores druid for quite some time. (Edit because I misspelled her name!) I'll also do something I never normally do: use standard array for stats (my table prefers to roll). After her ASIs at 4th and 8th level, her stats are: Str 8 (-1), Dex 14 (+2), Con 14 (+2), Int 12 (+1), Wis 18 (+4), Cha 10 (+0). She's pretty fast, pretty healthy, physically frail, and quite brusque. As a gnome, I'm Small, have a speed of 25 feet, have darkvision to 60 feet, and have Gnome Cunning (advantage on Intelligence, Wisdom, and Charisma saving throws against magic). For my [B]Gnome Gift[/B], I chose [U]Into Mist[/U]: As a bonus action or reaction after taking damage, I can magically turn invisible and teleport into 30 feet; I stay invisible until the end of my next turn, or I attack, deal damage, cast a spell, or force a creature to make a save. 1/rest. I like to imagine I bamf away in a puff of spores. Since I decided to make Amanita 10th level, I'm also a [B]Gnome Paragon[/B] and I get to choose my paragon gift! Except there's only one: I get to choose Strength, Dexterity, or Con, and I have advantage on saving throws using that attribute that are made against magic. I'll pick Strength, to try to even up my weakness. Now for my [B]Gnome Culture[/B]. I'm going to go for deep gnome, for no other reason that all the best mushrooms are underground. As a deep gnome, I have advantage on Dexterity (Stealth) checks made to hide in rocky terrain, my darkvision is actually to 120 feet, and I can cast some spells: [I]disguise self[/I], [I]blindness/deafness [/I](blindness only), and [I]nondetection[/I], each 1/day (I realized this is a change from the 5e deep gnome race, but somewhat similar to the monster. I kind of wish I got [I]enlarge/reduce[/I], like I was a spriggan or something, but oh well. That's a problem with the way the species is depicted in general, not with LU. I speak Common, Gnomish, and Uncommon. Now for my [B]Background[/B]. I'll say Hermit. Maybe I was raised by myconids or something. That might explain my low Strength and Charisma. I spent my time with communin' with the shrooms, not working out and talking to people who actually talk. This gives me +1 to Wisdom and +1 to one other attribute. That doesn't really help me a huge amount, since my attributes are all even, so I'll raise my Con along with my Wis. My stats now look like this: Str 8 (-1), Dex 14 (+2), Con 15 (+2), Int 12 (+1), Wis 19 (+4), Cha 10 (+0). I'm proficient with Religion, Medicine, and the Healer's kit. I also get one additional language... but Myconids don't get a language! Wah! Y'know what, I'll say that I have the ability to communicate with myconids anyway. I have very short-range Rapport Spores. So there. I'm sure my DM will agree. My Feature is[U] Inner Voice[/U]: I hear a voice that I trust, that leads me to my destiny. Clearly this is my myconid circle, "speaking" with me from afar. I bet they sound like stoned borg. Amusingly, I decided that my hermit memento is my "ridiculous-looking sun hat" which looks like a mushroom cap. I'm starting to really like Amanita. Now, the class: I'm 10th level, so I get [I]all the features.[/I] As a druid, I know how to use the Herbalism kit and I get two skills: Nature and Survival. At first level, I learn Druidic and get spellcasting. I also get two [B]Knacks[/B]. Two immediately come to mind: [U]Cavern Skulker[/U] and [U]Herbal Apothecary[/U]. The Underdark has it's own forests and jungles, and I know them well. I get a third Knack at 5th level, and a fourth at 9th level. Presumably I've traveled a bit since then, so I'll assume my travels underground have brought me to weird places, so I'll take [U]Eldritch Survivor[/U] and [U]Mountain Climber[/U]. At 10th level, my spell save DC is 16 and my spell attack modifier is +6. At second level, I get my circle--the Circle of Spores--and with it, two [B]Circle Powers[/B]. My first power are my [U]Halo of Spores[/U], which allow me use my reaction to inflict damaging spores to a creature that moves into or starts its turn within 10 feet of me, unless they make a Con save. At 10th level, this inflicts 1d8 necrotic damage. My second ability, is [U]Symbiotic Entity[/U]. I can spend a use of my Wild Shape to awaken my spores and gain gain 4 temp hit points for each druid level (40 temp hp); and for 10 minutes, I inflict another die of damage with my Halo of Spores (2d8), and melee attacks inflict an additional 1d6 poison damage. I also get [B]Wild Shape[/B] just as a druid. I can change 3/long rest which... kind of puts a crimp into my Symbiotic Entity feature. At 10th level, I know seven forms, which can have a max of CR 2, and I can pick creatures with swimming or flying speeds. Since I get to pick both beasts [I]and [/I]plants, I immediately pick Myconid Sovereign as one of them (I'm sure the sovereign of my [I]own [/I]myconid circle won't mind). I get to make my own spore servants! For my other forms, I'll go with bat, giant bat, a giant wolf spider, cave bear, a thorny, and a plesiosaurus. Those guys live in underground bodies of water, right? Well, they do now. At third level, I get my [B]Untamed Demeanor[/B], and I choose [U]First Hand Naturalist[/U]. Huzzah for an expertise die with Nature! At sixth Level, I get another [B]Circle Feature[/B]: [U]Fungal Infestation[/U]. I can make a 1 hp zombie that lasts for an hour. At 10th level, I can do this four times between long rests. Between that and the spore servants, I get to make a lot of pets! Too bad they never stay for long. At seventh level, I get another druid feature: [B]Druidic Lore[/B]. At this point, [U]Toxin Intuition[/U] is pretty much a given. At ninth level, I have to choose between [B]Ferocity [/B]and [B]Serenity[/B]. Dude, myconids are always about the serenity. On the other hand, I already have a class feature that eats up my wildshapes. And so, with a heavy heart, I must turn away from the peaceful stonerhood of the myconids and choose [U]Ferocity[/U]. And at tenth level, I get another [B]Circle Feature[/B]. I can use my Symbiotic Entity to hurl spores up to 30 feet away, where they hover in a 10-foot cube for a minute, and creatures that are in the cube take Halo of Spores damage. And there you have it: Amanita, a gnome I doubt I'll get to actually play, but I really like. She's probably very weird. [/QUOTE]
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