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A Dungeon That IS A Dragon?
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<blockquote data-quote="OB1" data-source="post: 7797772" data-attributes="member: 6796241"><p>Something similar to this was the climax of the nearly 6 year campaign I've been running since the playtest and had finally reached 20th level for the 3 PCs. </p><p></p><p>Instead of a dragon, it was a Great Old One over a mile long, with the players needing to first get past the outer defenses on a magic carpet, and then go through the body to the 'heart' of the entity to destroy it before it devoured their world. </p><p></p><p>Total of 6 encounters, from the Ancient Blue Dragon level lightning that tried to destroy them before entering, to a fear effect that tried to drive them right back out. </p><p></p><p>And because this entity had been the power source of many of the villains of the campaign, they fought against the shadows of those villains inside the body along the way through it, in classic jrpg style in 2 different encounters.</p><p></p><p>They had to abandon the carpet to enter the chamber of the heart, open up a hole in the heart large enough to put in a magical mcguffin that could be set to explode 10 minutes later while being attacked by Leviathan like tentacles and other nasties. When they left the chamber, they found their carpet destroyed by the 'immune' system of the GOO, and had to make their way out on foot. I didn't have a plan for how they would get out, but trusted they would figure out a way, and whoo boy did they!</p><p></p><p>Still a mile above the earth, when they reached the exit (after cleverly escaping a hoard of Star Spawn Grue), they escaped on Unicorn back, jumping out of the beast and teleporting down to safety once out of the range of it's anti teleportation field. </p><p></p><p>As they leaped, the GOO exploded, they teleported, and all that was left was a few wrap up sessions to tie up loose ends (and fight a Tarrasque that crashed one of the PCs wedding in the final episode, because of a sub-plot they ignored for the last half of Tier IV, and whose ass they kicked two ways to Sunday, which I loved since it was the final episode and def not meant to kill them).</p><p></p><p>I don't think I could have ever imagined in Dec of 2013 that a Rogue, a Fighter and a Ranger would one day save the world and themselves by first entering the body of a GOO and then escaping on Unicorn-back, but man if that's not why I love this game.</p></blockquote><p></p>
[QUOTE="OB1, post: 7797772, member: 6796241"] Something similar to this was the climax of the nearly 6 year campaign I've been running since the playtest and had finally reached 20th level for the 3 PCs. Instead of a dragon, it was a Great Old One over a mile long, with the players needing to first get past the outer defenses on a magic carpet, and then go through the body to the 'heart' of the entity to destroy it before it devoured their world. Total of 6 encounters, from the Ancient Blue Dragon level lightning that tried to destroy them before entering, to a fear effect that tried to drive them right back out. And because this entity had been the power source of many of the villains of the campaign, they fought against the shadows of those villains inside the body along the way through it, in classic jrpg style in 2 different encounters. They had to abandon the carpet to enter the chamber of the heart, open up a hole in the heart large enough to put in a magical mcguffin that could be set to explode 10 minutes later while being attacked by Leviathan like tentacles and other nasties. When they left the chamber, they found their carpet destroyed by the 'immune' system of the GOO, and had to make their way out on foot. I didn't have a plan for how they would get out, but trusted they would figure out a way, and whoo boy did they! Still a mile above the earth, when they reached the exit (after cleverly escaping a hoard of Star Spawn Grue), they escaped on Unicorn back, jumping out of the beast and teleporting down to safety once out of the range of it's anti teleportation field. As they leaped, the GOO exploded, they teleported, and all that was left was a few wrap up sessions to tie up loose ends (and fight a Tarrasque that crashed one of the PCs wedding in the final episode, because of a sub-plot they ignored for the last half of Tier IV, and whose ass they kicked two ways to Sunday, which I loved since it was the final episode and def not meant to kill them). I don't think I could have ever imagined in Dec of 2013 that a Rogue, a Fighter and a Ranger would one day save the world and themselves by first entering the body of a GOO and then escaping on Unicorn-back, but man if that's not why I love this game. [/QUOTE]
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