[A&E Guide] Blindfold of True Darkness

Status
Not open for further replies.

log in or register to remove this ad

One more point.

How is this worse than, say, winged boots with an inproved invisbility spell? In fact I'd say that's a lot worse - of course, they are 12,000 instead of 9,000. Just one example of a useful item that can be place in a deadly combination - though it can be countered.

In this case, by the way, one of the easiest counters is the blindsight spell - if fact, it's more than a counter because you have your normal as well.
 


Artoomis said:

How is this worse than, say, winged boots with an inproved invisbility spell? In fact I'd say that's a lot worse - of course, they are 12,000 instead of 9,000. Just one example of a useful item that can be place in a deadly combination - though it can be countered.

That's really an indication that improved invis is overpowered, more than anything else. Possibly fly as well, at least at 3rd level.
 

hong said:


That's really an indication that improved invis is overpowered, more than anything else. Possibly fly as well, at least at 3rd level.

You could say that about any combination that is pretty deadly. Pretty soon there would be no first through third level spells left.
 

Artoomis said:


You could say that about any combination that is pretty deadly.

But I don't, and to my knowledge, not many people do either. Certainly not to the same extent as with fly + improved invis, which is possibly the most notorious combo in the game.

Pretty soon there would be no first through third level spells left.

The end of that wedge is so thin it's monomolecular.


Hong "do you know how hard it is to type monomolecular?" Ooi
 

Look, hong, my point is that many combinations are deadly - just take a look at various threads on them - including the "smackdown" threads.

All those combinations have counters. This item has many counters - move further away, dispel the darkness, cast your own darkvision spell, etc. It also has its own disadvantges I listed above.

It's fairly well balanced. If you can't counter it in any way, it's deadly. Just like many, many other combinations, too numerous to list.
 

Caliban said:
And he says that with a straight face folks! :)

Where have I not been civil on this thread? I don't see where I haven't. Where have I been rude? I don't see where I have. How have I not treated you with respect? I'm trying to understand your point of view here, but as far as I can tell, I've been behaving quite appropriately, so a particular someone's grandmother should be proud.
 
Last edited:

Artoomis said:
Look, hong, my point is that many combinations are deadly - just take a look at various threads on them - including the "smackdown" threads.

All those combinations have counters. This item has many counters - move further away, dispel the darkness, cast your own darkvision spell, etc. It also has its own disadvantges I listed above.

It's fairly well balanced. If you can't counter it in any way, it's deadly. Just like many, many other combinations, too numerous to list.

I notice that your argument fails to mention gp costs at all, which is quite curious, since the original question was about gp costs. By this logic, since fly + improved invis can be countered with dispel magic, I could make an item that provides fly + improved invis for 10 gp, and since all it takes is one targeted dispel to cancel it, it must be "balanced".
 

Caliban said:


And he says that with a straight face folks! :)

Please, please don't quote dictionaries. This thread is hard enough to read for people interested in the original subject :-)

Chacal
 

Status
Not open for further replies.
Remove ads

Top