Artoomis
First Post
Loki has caused me to update my list.
I was not swayed by Loki's additonal points, either, as they are valid for the spell as much as for this item.
I would consider allowing "peeking" from under the blindfold as a move-equivalent action, but keep it a standard action to place it back in place - it must be light-tight, after all.
I find Caliban's arguments to be terribly weak - which is unusual for him. They are far to situation-specific to justify as high a value as he thinks this is worth. This item is almost as good as the spell, but not quite since the spell keeps regular vision.
It is better than the spell in the same ways that any item based o a spell is better than the spell.
Now, if you feel the spell is too powerful, then that argument applies to this item as well, naturally.
This item is good, but not unbalancing. Let's take a good look, shall we:
Pros:
Negates illusions, etc. within 60'.
Negates darkness within 60'.
Immunity to gaze attacks.
Never miss a sneaking creature.
Sensing creatures around a corner.
Cons:
Cannot see at all past 60'.
Takes a standard action to activate or to decativate it (you've got to put it on or take it off - this means using your hands to tie it or untie it around your eyes - a standard action would be the minimum required - possibly more because of having to stow and re-draw your weapon).
Can't read or do other similar tasks.
Can't recognize opponents (well, probabaly).
Deadly combinations are possible, as they are with many, many other not too expensive items. In this case, close-quarters fighting plus deeper darkness is fairly deadly if it's not countered.
Of course, darkness is easily countered, and while close-quarters fighting is fairly common, fighting in a larger area is common as well.
Generally, using this item means:
-- not wearing it most of the time (so you can see past 60' and generally function normally)
-- "wasting" an action in combat to put it on when needed
-- if your opponent manages to get far enough away from you, you need to "waste" another action to take it off, and the repeat the whole process as needed.
What keeps this item balanced is the lack of any other type of vision when using it.
Note that this item is more limiting than the spell in that you give up all other forms of vision when using it.
I was not swayed by Loki's additonal points, either, as they are valid for the spell as much as for this item.
I would consider allowing "peeking" from under the blindfold as a move-equivalent action, but keep it a standard action to place it back in place - it must be light-tight, after all.
I find Caliban's arguments to be terribly weak - which is unusual for him. They are far to situation-specific to justify as high a value as he thinks this is worth. This item is almost as good as the spell, but not quite since the spell keeps regular vision.
It is better than the spell in the same ways that any item based o a spell is better than the spell.
Now, if you feel the spell is too powerful, then that argument applies to this item as well, naturally.
This item is good, but not unbalancing. Let's take a good look, shall we:
Pros:
Negates illusions, etc. within 60'.
Negates darkness within 60'.
Immunity to gaze attacks.
Never miss a sneaking creature.
Sensing creatures around a corner.
Cons:
Cannot see at all past 60'.
Takes a standard action to activate or to decativate it (you've got to put it on or take it off - this means using your hands to tie it or untie it around your eyes - a standard action would be the minimum required - possibly more because of having to stow and re-draw your weapon).
Can't read or do other similar tasks.
Can't recognize opponents (well, probabaly).
Deadly combinations are possible, as they are with many, many other not too expensive items. In this case, close-quarters fighting plus deeper darkness is fairly deadly if it's not countered.
Of course, darkness is easily countered, and while close-quarters fighting is fairly common, fighting in a larger area is common as well.
Generally, using this item means:
-- not wearing it most of the time (so you can see past 60' and generally function normally)
-- "wasting" an action in combat to put it on when needed
-- if your opponent manages to get far enough away from you, you need to "waste" another action to take it off, and the repeat the whole process as needed.
What keeps this item balanced is the lack of any other type of vision when using it.
Note that this item is more limiting than the spell in that you give up all other forms of vision when using it.