I agree with both of these. A 20th level wizard shouldn't be able to easily have this magic dispatched by a 5th level newbie casting Dispel Magic for the first time ever. And counterspell is so unfun, both for the DM and for the players, it is just frustrating. I wouldn't mind counterspell as a VERY rare special ability, but not as a memorized daily spell.5) Dispel Magic: A dispel magic check automatically fails against a spell 3 or more levels higher than the dispel.
This is actually an issue I have from my previous campaigns as well. It is way too easy for mid level parties to dispel any magic effect that have with enough casts. "There is a tomb protected by a 9th level effect!" "No problem, just give me a few casts of dispel and we will take care of it".
I don't mind dispels going a little above their pay grade, but the idea that a base dispel from a 5th level character can take out 9th level spells from a 20th level one is just a bit too much for me.
6) Counterspell: Removed
There are a lot of comments on the boards about counterspell and its power. At the end of day, I just find it unfun. Its unfun when the few spellcasters I run get neutered by one of the party, because I get maybe 3 rounds in a 5e combat and one of them is a waste of time. Its unfun for the players when they see an enemy wizard and know that one of them is going to lose their turn due to counterspell.
I think the game gains more than it loses by the removal of this spell.
So let me know your thoughts about these.