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<blockquote data-quote="stonegod" data-source="post: 3654985" data-attributes="member: 36973"><p>Earthen Grasp: Creates earth arm that grapples and pins for damage. CA and SC versions the same. Fine. <strong><span style="color: LIME">YES</span></strong></p><p></p><p>Familiar Pocket: Create extra-dim space for familiar. Changed to Sorc/Wiz 2 in SC, Gains total concealment instead of concealment. SC version fine. <strong><span style="color: LIME">YES</span></strong></p><p></p><p>Low-Light Vision: Gain low light vision. CA and SC version the same. <strong><span style="color: LIME">YES</span></strong></p><p></p><p>Mage Armor, Greater: +6 instead of +4. SC version has no material component. SC version fine. <strong><span style="color: LIME">YES</span></strong></p><p></p><p>Phantasmal Assailants: Deal Dex/Wis damage w/ illusionary foes if Will save fails. Fear-based. CA version does 4 (2 on successful Fort follow up), SC does 8 (4 otherwise). * it pretty powerful for a 2nd level spell, though it does require 2 saves. Will wait on discussion on this.</p><p></p><p>Shadow Binding: Shadow entangles things in a burst. SC version removes the daze effect. <strong><span style="color: LIME">YES</span></strong></p><p></p><p>Stony Grasp: Buffer version of earthen grasp. CA and SC versions the same. <strong><span style="color: LIME">YES</span></strong></p><p></p><p>Swim: Gain a temporary swim speed. CA and SC versions the same. <strong><span style="color: LIME">YES</span></strong></p><p></p><p>Wall of Gloom: Creates a wall of darkness. CA and SC versions significantly different---the former creates a shapable wall that blocks site and forces Will saves to cross; SC version just blocks site with a flat wall. SC version seems about right for a 2nd level spell. <strong><span style="color: LIME">YES</span></strong> for SC.</p></blockquote><p></p>
[QUOTE="stonegod, post: 3654985, member: 36973"] Earthen Grasp: Creates earth arm that grapples and pins for damage. CA and SC versions the same. Fine. [b][color=LIME]YES[/color][/b] Familiar Pocket: Create extra-dim space for familiar. Changed to Sorc/Wiz 2 in SC, Gains total concealment instead of concealment. SC version fine. [b][color=LIME]YES[/color][/b] Low-Light Vision: Gain low light vision. CA and SC version the same. [b][color=LIME]YES[/color][/b] Mage Armor, Greater: +6 instead of +4. SC version has no material component. SC version fine. [b][color=LIME]YES[/color][/b] Phantasmal Assailants: Deal Dex/Wis damage w/ illusionary foes if Will save fails. Fear-based. CA version does 4 (2 on successful Fort follow up), SC does 8 (4 otherwise). * it pretty powerful for a 2nd level spell, though it does require 2 saves. Will wait on discussion on this. Shadow Binding: Shadow entangles things in a burst. SC version removes the daze effect. [b][color=LIME]YES[/color][/b] Stony Grasp: Buffer version of earthen grasp. CA and SC versions the same. [b][color=LIME]YES[/color][/b] Swim: Gain a temporary swim speed. CA and SC versions the same. [b][color=LIME]YES[/color][/b] Wall of Gloom: Creates a wall of darkness. CA and SC versions significantly different---the former creates a shapable wall that blocks site and forces Will saves to cross; SC version just blocks site with a flat wall. SC version seems about right for a 2nd level spell. [b][color=LIME]YES[/color][/b] for SC. [/QUOTE]
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