A few Epic spellcasters

Pax

Banned
Banned
By request, I'll be posting some of the Epic spellcasters I'd worked up as PC's (noenof them are in use currently). They'll all be a bit thin on background and storyline, but that's because, well ... I don't tend to write a lot of that DOWN, it's all sort of in my head, in a very organic format. 8)

Anyway, it was pretty much the numbers that were requested anyway, so ... give me a few, and I'll get down to posting them (cut-n-paste does wonders ...).
 

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Sorceror, ECL 25, with Cohort

First up is young Ethen, all of thirteen years old (don't ask how, the "evil kid super-mage" is something of an archetype, though). He's a thoroughly evil, nasty little brat you woudl NOT want your kid sister (or brother, or aunt, or even GRANDPARENTS) to hang out with. He, and his cohort, were built for an Arena environment, and their selection of feats, spells, and equipment reflect that fact.

Much of her equipment was paid for with HIS starting money -- gifts to a favored "pet", if you will. All the money flow was form leader to cohort, however, so IMO at least, ti shoudl be perfectly legal (in spirit if not letter).

His cohort is Karia, a once-good, once-human warrior who was seduced into evil (and ... other, less PG-13 things) by Ethen a few years ago; she has since then undergone a Ritual of Transformation (a la Savage Species), becoming a Half-Fiend as a result.

First up are the numbers for Ethen:

Code:
[color=white]
PLAYER NAME     : GMPax 
CHARACTER NAME  : Ethen Stormwing
RACE (ECL)      : Human -Savant-> Medium Air elemental
CLASS (LEVEL)   : Sorceror(11)/Elemental Savant (Air;10)/Archmage(4)
... NET LEVEL   : 25
ALIGNMENT       : LE
DEITY           : Shar
EXPERIENCE      : 300,000
CASH            : 85,420gp
                  
GENDER          : M
SIZE            : M
HEIGHT          : 5'3"
WEIGHT          : 108#
COMPLEXION      : fair
HAIR            : black
EYES            : dk. grey
HANDEDNESS      : R
SPEED           : land 30', fly 100' (perfect)
                  
ABILITY SCORES
STR                10( +0)
DEX 14(+2) -item-> 20( +5)
CON 20(+5) -item-> 26( +8)
INT                10( +0)
WIS                10( +0)
CHA 28(+9) -item-> 34(+12) -prodigy-> 36(+13)

SAVES 
+21 FORT (3/sor 3/sav 2/epic 8/con 5/rst)
+18 REF  (3/sor 3/sav 2/epic 5/dex 5/rst)
+21 WILL (7/sor 7/sav 2/epic 0/wis 5/rst)

HIT POINTS   : 269 (25d4+CON, or, 24d4+204)
ARMOR CLASS  :  35 (10/base 5/dex 5/nat 5/deflect 10/armor) -> 42 (7/cover)
AC (TOUCH)   :  20 (10/base 5/dex       5/deflect         ) -> 27 (7/cover)

INITIATIVE   : +5 (5/dex)
BASE ATTACK  : +12/+7 (5/sor 4/sav 0/arch 3/epic)
  Ranged     : +17 base
  Melee      : +12 base

WEAPONS
none


LANGUAGES 
Common 


RACIAL TRAITS 
Human
  Bonus feat
  Bonus skill points

CLASS FEATURES
Archmage High Arcana
  Spell Power +1 (5)
  Spell Power +2 (7)
  Spell Power +3 (9)
  Mastery of Elements (8)
Savant
  Elemental Focus +3
  Elemental Penetration +3
  Elemental Perfection
    Immune to Sleep
    Immune to Poison
    Immune to Paralysis
    Immune to Stunning
    Not subject to Critical Hits
    Air Mastery (Ex)
      Airborne creatures suffer -1 penalty to attack and damage rolls vs Ethen
    Whirlwind (Su)
      Can transform into a whirlwind every 10 minutes
      Maximum duration is 12 rounds
      up to 30' tall
    Fly 100 (perfect)
    [Shock] Immunity



FEATS 
Race0  Spellcasting Prodigy (Sorceror)
Cha 1  Spell Focus: Evocation
Cha 3  Spell Focus: Conjuration
Cha 6  Empower Spell (+2)
Cha 9  Energy Substitution [shock] (+0)
Cha12  Skill Focus: Spellcraft
Cha15  Spell Penetration
Cha18  Leadership
Cha21 *Increased Spell Capacity (10th)
Cha24 *Epic Leadership


SKILLS  (3/lvl)
Spellcraft            +30 (28r +2/focus)
Knowledge: Arcana     +12 (12r)
Knowledge: The Planes + 8 ( 8r) CC
Concentration         +36 (28r +8/con)



EQUIPMENT
"Stormwing's Seal"
    [amulet slot; similar to Headband of Perfect Excellence, S&F]
    +6 Enhancement to Dexterity
    +6 Enhancement to Charisma (doubled price)
    +6 Enhancement to Constitution (doubled price)
Tome of Leadership and Influence (+5 Charisma)
Manual of Quickness (+4 Dexterity)
Manual of Health (+5 Constitution)
Robe of Eyes
Bracers of Armor +10
Rod of Invulnerability
Ring of Protection +5



TOTAL SPELLS/ DAY 

Spell Power:
  General   : +6
  Elemental : +9 (+6/archmage, +3/savant)

Caster Level 24
  Sorceror  : 11
  Archmage  : 4
  Savant    : 9

SR Checks:
  General   : 1d20+34 (24/caster 2/pen 6/power          2/feat)
  Elemental : 1d20+37 (24/caster 2/pen 6/power 3/savant 2/feat)

Spell Focus Schools:
  Evocation
  Conjuration

Normal:
    [ normal  ][ element ]
LVL  DC  Focus  DC  Focus   Base  Stat ArcM  #/DAY   Known
 0   32   34    35   37      6     -          6       9
 1   33   35    36   38      6     4         10       5
 2   34   36    37   39      6     3          9       5
 3   35   37    38   40      6     3          9       4
 4   36   38    39   41      6     3          9       4
 5   37   39    40   42      6     3    -1    8       4
 6   38   40    41   43      6     2          8       3
 7   39   41    42   44      6     2    -1    7       3
 8   40   42    43   45      6     2    -1    7       3
 9   41   43    44   46      6     2    -1    7       3
10   **   **    **   **      1     2          3       -



SPELLS KNOWN
LVL  SPELL NAME (with source, school, & misc. notes)
 0   Ray of Frost [cold] (conjuration) PHB
 0   Read Magic
 0   Detect Magic
 0   Arcane Mark
 0   Mending
 0   Prestidigitation
 0   Open/Close
 0   Horzikaul's Cough [sonic] (evocation) MoF
 0   Silent Portal (illusion) MoF
     
 1   Shield (abjuration) PHB
 1   Corrosive Grasp [acid] (conjuration) MoF
 1   Lesser Electric Orb [shock] (evocation) T&B
 1   Forcewave [force] (evocation) MoF
 1   Magic Missile [force] (evocation) PHB
     
 2   See Invisible (divination) PHB
 2   Glitterdust (conjuration) PHB
 2   Choke (conjuration) T&B
 2   Igedrazzar's Miasma [subdual] (conjuration) MoF
 2   Aganazzar's Scorcher [fire] (evocation) MoF
     
 3   Lightning Bolt [shock] (evocation) PHB
 3   Haste (transmutation) PHB
 3   Shatterfloor [sonic] (evocation) MoF
 3   Blacklight [dark] (evocation) MoF
     
 4   Improved Blindsight SavS
 4   Wall of Fire [fire] (evocation) PHB
 4   Electric Orb [shock] (evocation) T&B
 4   Fire Shield [cold or fire] (evocation) PHB
     
 5   Wall of Force [force] (evocation) PHB
 5   Ghostform (transmutation) T&B
 5   Mestil's Acid Sheath [acid] (conjuration) MoF
 5   Firebrand [fire] (evocation) MoF
     
 6   Acid Fog [acid] (conjuration) PHB
 6   Fire Spiders [fire] (conjuration) MoF
 6   Cacophonic Shield [sonic] (evocation) MoF
     
 7   Delayed Blast Fireball [fire] (evocation) PHB
 7   Teleport Without Error (transmutation) PHB
 7   Zajimarn's Ice Claw Prison [cold] (evocation) MoF
     
 8   Incendiary Cloud [fire] (conjuration) PHB
 8   Great Shout [sonic] (evocation) T&B
 8   Prismatic Wall (abjuration) PHB
     
 9   Mordenkainen's Disjunction (abjuration) PHB
 9   Chain Contingency (evocation) T&B
 9   Zajimarn's Avalanche [Cold] (conjuration) MoF
     

LEADERSHIP DETAILS

Leadership Base Score: 37 (25/level 12/charisma)
  GENERAL Modifiers  : +1
    Great Prestige, +2
    Cruelty, -2
    Special Power, +1
  GENERAL score      : 38

  COHORT Modifiers   : +0
    none
  COHORT Score       : 38

  FOLLOWER Modifiers : -2
    Moves around a lot, -1
    Caused the death of other followers, -1
  FOLLOWER Score     : 36

Cohort  ------------ followers by level -------------
Level:    1   2   3   4   5   6   7   8   9   10   11
 24th   660  66  33  17   9   5   3   2   1   --   --



ROSTER OF FOLLOWERS

Black Guard; 3 Companies
  Talon Company; hobilar infantry
    50xWarrior(1), 5xWarrior(2) (bannermen), 1xWarrior(3) (captain)
  Claw Company; light cavalry
    50xWarrior(1), 5xWarrior(2) (bannermen), 1xWarrior(3) (captain)
  Fang Company; horse archers
    50xWarrior(1), 5xWarrior(2) (bannermen), 1xWarrior(3) (captain)
  HQ/Administrative
    10xExpert(1) (scribes), 1xWarrior(2) (Aide-Captain), 1xWarrior(4) (Captain-general)
(TOTAL: 160xL1, 16xL2, 3xL3)


General Experts:
  Armorers
    100xExpert(1), 8xExpert(2), 2xExpert(3)
  Weaponsmiths/Bowyers
    100xExpert(1), 8xExpert(2), 2xExpert(3)
  Alchemists
    100xExpert(1), 8xExpert(2), 2xExpert(3)
  Animal Handlers/Trainers
    100xExpert(1), 8xExpert(2), 2xExpert(3)
  Scribes
    100xExpert(1), 8xExpert(2), 2xExpert(3)
  Coordinator
    10xExpert(2), 1xExpert(4)
(TOTAL: 500xL1, 50xL2, 10xL3, 1xL4)


CHURCH OF THE EVERLASTING NIGHT
  Adepts, one and all (ECL +2)
    Lvl 1 x 20
    Lvl 2 x 15
    Lvl 3 x 9
    Lvl 4 x 5
    Lvl 5 x 3
    Lvl 6 x 2
    Lvl 7 x 1

COHORT DETAILS: See NPC "Karia Shadowturned" ... !

PRECAST SPELLS
  Chain Contingency
  Trigger: Entering an Arena
  Effects:  Improved Blindsight, Haste, Blacklight
[/color]



Note that the GP amount isn't quite accurate, as the current copy was a "post-update" version, not the original (I no longer have that on HD).

His cohort Karia (ECL 24) is up next:

Code:
[color=white]
PLAYER NAME     : GMPax 
CHARACTER NAME  : Karia Shadowturned
RACE (ECL)      : Half-Fiend (Human) [ECL +4]
CLASS (LEVEL)   : Fighter(5)/Blackguard(2)/Devoted Defender(8)/Survivor(5)
... NET LEVEL   : 20 (ECL 24)
ALIGNMENT       : LE
DEITY           : Shar
EXPERIENCE      : 275,000
CASH            : 0gp

GENDER          : F
SIZE            : M
HEIGHT          : 5'11"
WEIGHT          : 152#
COMPLEXION      : fair
HAIR            : black
EYES            : red
HANDEDNESS      : R
SPEED           : land 30, fly 30 (average)

ABILITY SCORES
STR 24(+7) -item-> 30(+10)
DEX                18( +4)
CON                26( +8)
INT                18( +4)
WIS 19(+4) -helm-> 18( +4)
CHA 20(+5) -item-> 26( +8)


<i>Wisdom damaged -1 by Helm of Darkness (daily)</i>


SAVES 
+39 FORT (4/ftr 3/blg 7/dev 4/sur 8/con 5/rst 8/drk)
+32 REF  (1/ftr 0/blg 7/dev 4/sur 7/dex 5/rst 8/drk)
+28 WILL (1/ftr 0/blg 3/dev 4/sur 7/wis 5/rst 8/drk)


HIT POINTS   : 280 (7d10+8d12+5d6+CON, or, 6d10+8d12+5d6+170)
ARMOR CLASS  :  44 (10/base 21/armor 5/deflect 3/dex 5/dev)
AC (TOUCH)   :  23 (10/base          5/deflect 3/dex 5/dev)


INITIATIVE   : +7 (7/dex)
BASE ATTACK  : +16/+11/+6/+1 (6/blg 10/dev 0/sur 0/epic)
  Ranged     : +23 base
  Melee      : +26 base


WEAPONS
Platinum Greatsword
  Attack: +32/+27/+22/+17
  Damage: 3d6+20 <red>Size Increase rules from SavS were used ...</red>
  Unholy Strike: +2d6 damage vs Good-aligned foes
  Threat: 19-20/x2


LANGUAGES 
Common 


RACIAL TRAITS 
Human
  Bonus feat
  Bonus skill points
Half-Fiend
  +1 Natural armor
  Wings
  Bite 1d6
  Claws 1d4
  Immune to poison
  Acid, Cold, Shock, Fire resist 20
  Darkvision 60'
  +4 Strength, +4 Dex, +2 Con, +4 Int, +2 Cha
  Spell-Like Abilities:
    Darkness 3/day
    Desecrate 1/day
    Unholy blight 1/day
    Poison 3/day
    Contagion 1/day
    Blasphemy 1/day
    Unholy Aura 3/day
    Unhallow 1/day
    Horrid Wilting 1/day
    Summon Monster IX 1/day (fiends only)
    Destruction 1/day



CLASS FEATURES 
Survivor (5)
  Uncanny dodge
    Cannot be flanked
    retain DEX to AC
  DR 5/-
  Improved Evasion
Devoted Defender (8)
  Harm's Way
  Defensive Strike +3
  Deflect Attack +3
    Reflex Save, net bonus +35
    DC 20 + magic
  AC bonus +5
Blackguard (2)
  Detect Good
  Poison Use
  Dark Blessing
  Smite Good
Fighter (5)
  Bonus Feats



FEATS 
Race0  Expotic Weapon : Heavy Greatsword
Cha 1  Weapon Focus   : Heavy Greatsword
Ftr 1  Expertise
Ftr 2  Improved Trip
Cha 3  Alertness
Ftr 4  Knockdown
Cha 6  Power Attack
Cha 9  Cleave
Cha12  Sunder
Cha15  Combat Reflexes
Cha18 *Unholy Strike
Cha21 *Spellcasting Harrier (penalty is -10)



SKILLS (~7/level)
Knowledge (religion)   +19 (15r, +4/int        ) CC to L18
Hide                   +19 (15r, +4/dex        ) CC to L18
Search                 +19 (15r, +4/int        ) CC to L18
Spot                   +19 (15r, +4/wis) CC to L18
Listen                 +19 (15r, +4/wis) CC to L18
Sense Motive           +19 (15r, +4/wis        ) CC to L18
Ride                   +38 (24r, +4/dex        )



EQUIPMENT
Platinum Greatsword, "Dawncleaver"
     +5; Heavy Weapon
Dwarven Plate, "Hellguard"
     +5, Heavy Fortification; Mithril
     AC +14, Max Dex +3
Adamantine Large Metal Shield "Nightward"
     +5, Animated, Deathward
     AC +7
Vest of Resistance +5
Ring of Major Resistance [Shock]
Sash of the Champion +6
     fungible: cloak of charisma
Gauntlets of Giant Strength (+6)
     fungible: Belt of Giant Strength
Boots of Speed
Manual of Health (+5 Con)
Manual of Excercise (+5 Str)
Tome of Understanding (+5 Wisdom)
Tome of Leaadership (+4 Charisma)
Helm of Darkness (shadow weave item!)


TOTAL SPELLS/ DAY 

Normal:
LVL  DC     Base   Stat  #/DAY   
1    15      1      1     2

SPELLS Prepared
# SPELL NAME 
1 Faith Healing (Shar)
1 Faith Healing (Shar)[/color]
 
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Necromancer-Lich, ECL 28 (created for an ECL 25 game)

Next up is Koras X'metrion, a Lich (and a Necromancer, what a SURPRISE, eh?). He was built for an ECL 25 game, hence the XP total -- which is 300,000, less the XP cost of a Lich' Phylactery, the building of which (and subsequent use, ofc) bumped him up to ECL 28 total.

His permanent spells cost nothing, as he used the Rod of Excellent Magic for the casting of each one (underhanded, but legal, heh).

Note that spell power form Archmage, and from Red Wizard, will stack with each other. Hence his somewhat obscene spell DCs ("Twinned" Finger of Death, save twice at DC 50-ish to survive, anyone?).

Code:
[color=white]
PLAYER NAME     : GMPax 
CHARACTER NAME  : Koras X'metrion
RACE (ECL)      : Human Lich (+4)
CLASS (LEVEL)   : Wizard (6)/Archmage(4)/Red Wizard(14)
... NET LEVEL   : 24 (ECL 28)
ALIGNMENT       : LE
DEITY           : Velsharoon
EXPERIENCE      : 295,200
CASH            : 19,418

GENDER          : male
SIZE            : M
HEIGHT          : 5'9"
WEIGHT          : 106#
COMPLEXION      : necrotic
HAIR            : none
EYES            : fiery pinpoints of blue light
HANDEDNESS      : R
SPEED           : land 30

ABILITY SCORES
STR                 10( +0)
DEX 10( +0) -item-> 16( +3)
CON                 --(n/a)
INT 31(+10) -item-> 37(+13) -prodigy-> 39(+14)
WIS                 12( +1)
CHA 21( +5) -item-> 27( +8)

SAVES 
+11 FORT (4/wiz 1/arc 0/con 5/res 1/lck)
+14 REF  (4/wiz 1/arc 3/dex 5/res 1/lck)
+19 WILL (8/wiz 4/arc 1/wis 5/res 1/lck)

HIT POINTS   : (18d12)

ARMOR CLASS  : 26 (10/base 8/armor 5/nat 3/dex)
AC (TOUCH)   : 13 (10/base               3/dex)

INITIATIVE   : +3
BASE ATTACK  : +9/+4


WEAPONS
Lich Touch +9/+4 (touch);
  1d8+5 damage, Will Save DC30 for half
  Permanently paralyses, Fortitude Save DC30 to negate.


LANGUAGES 
Common 
Draconic
Abyssal
Infernal
Celestial
Undercommon


RACIAL TRAITS 
Human
  Bonus Feat
  Bonus Skill Points
Lich
  All HD become d12
  Lich Touch attack
    Damage 1d8+5[negative energy]
    Will Save DC 30 for half
  Fear Aura (Su)
    Creatures of less than 5HD in 60' radius
    Acts as Fear spell
    Will save DC 30 to resist
  Paralysing Touch
    Touch causes permanent paralysis
    Fortitude save DC 30 to resist
  Turn Resistance +4
  Damage Reduction 15/+1 (also 10/+3, from below)
  Immunities
    Cold
    Electricity
    Polymorph
    Mind-Affecting attacks
  Attributes
    +2 Int, +2 Wis, +2 Cha
  Undead type
    Not subject to critical hits
    Immune to Disease
    Immune to poison
    Immune to [death] effects
    Immune to necromantic effects
    Immune to mind-influencing effects
    Not subject to ability drain or damage
    Not subject to subdual damage
    Uses Charisma modifier for Concentration checks
    Immune to any effect requiring a Fortitude save,
      unless objects can also be affected.
    Have no Constitution Score
Fiendish (from spell <i>Vile Death</i>)
  Smite Good 1/day
    +HD to damage rating vs good foe (thus, +24)
  Fire Resistance 20
  SR 25
  Damage Reduction 10/+3 (also 15/+1, from above)
  Darkvision 60'


CLASS FEATURES 
Wizard
  Necromancy Specialist
  Opposition School: See Below
  Bonus specialty spell per day, per spell level
Archmage High Arcana
  Spellpower (+6 total)
  Mastery of Elements
Red Wizard
  Enhanced Specialisation
  Opposition Schools: Enchantment, Illusion
  Specialist Defense +4
  Specialist Spell Power +7

FEATS 
  Race   Spellcasting Prodigy : Wizard
  Cha 1  Spell Focus          : Necromancy
  Wiz 1  Scribe Scroll
  Cha 3  Tattoo Focus         : Necromancy
  Wiz 5  Skill Focus          : Spellcraft
  Cha 6  Spell Focus          : Evocation
  Cha 9  Empower Spell          (+2)
  Cha12  Greater Spell Focus  : Necromancy
  Cha15  Twin Spell             (+4)
  Cha18  Maximise Spell         (+3)
  Cha21  Increased Spell Capacity (10th)
  Cha24  Increased Spell Capacity (11th)
  RWz14  Increased Spell Capacity (12th)


SKILLS
  (L1-7, Int +4; L8-15, Int +5; L16-23, Int +9; L24-25, Int +10)
  (L1: 28; L2-7: 42; L8-15: 64; L16-23: 96; L24-25: 26)
  (Total Skill Points: 256)

    Spellcraft                       +41 (27r; 12/int 2/focus)
    Concentration                    +35 (27r;  8/cha        )
    Knowledge: Arcana                +37 (25r; 12/int        )
    Knowledge: Necromancy            +37 (25r; 12/int        )
    Profession: Mortician            +21 (20r;  1/wis        )
    Profession: Engineer-Architect   +21 (20r;  1/wis        )
    Scry                             +22 (20r; 12/int        )
CC  Spot                             +19 (10r;  1/wis; 8/lich)
CC  Listen                           +18 ( 9r;  1/wis; 8/lich)
CC  Search                           +29 ( 9r; 12/int; 8/lich)
CC  Hide                             +20 ( 9r;  3/dex; 8/lich)
CC  Move Silently                    +20 ( 9r;  3/dex; 8/lich)



EQUIPMENT
   36,000gp     Headband of Intellect (+6)
   36,000gp     Cloak of Charisma (+6)
    9,000gp     Boccob's Blessed Book (x2)
    1,800gp     Possum Pouch - contains primary spellbooks!
  120,000gp     Lich's Phylactery (also 4,800XP)
    2,500gp     Mithril & Glass Pendant (See "Chain Contingency" setup, below)
   25,000gp     Vest of Resistance +5
   10,000gp     Luckstone
        5gp     Spell Component Pouch
  137,500gp     Tome of Clear Thought (+5 INT)
  137,500gp     Tome of Leadership and Influence (+5 CHA)
  200,000gp     Greater Vestments of Power
  256,000gp     Boots of Swiftness
  275,625gp     Staff of Walls
  650,000gp     Rod of Excellent Magic


NON-CARRIED GEAR (stronghold):
    4,552gp     Nondescript Box (S&S) - contains secondary spellbooks!
      100gp     Reverse Lock (on Nondescript Box)
    9,000gp     Boccob's Blessed Book (x2)
   50,000gp     Daern's Instant Fortress
  100,000gp     Trap-purchasing budget (actual traps TBA, when maps are complete)



PERMANENT SPELLS (Personal, at Caster Level 24)
      0xp  See Invisible
      0xp  Read Magic
      0xp  Arcane Sight
      0xp  Vile Death
      0xp  Protection from Arrows (10/+5)

SPELL RESEARCH
  4,000gp  Permanency Application: Improved Blindsight (personal)
  3,000gp  Permanency Application: Reverse Arrows (personal)
  8,000gp  Permanency Application: Zajimarn's Field of Icy Razors (object/area)
  5,000gp  Permanency Application: Spiritwall (object/area)



PRECAST SPELLS:
CHAIN CONTINGENCY</yellow>
Trigger: Koras wears a pendant made of mithril, on a mithril chain.  Inside this pendant is a tiny
         glass rod, which can be withdrawn from the pendant and broken, as a single MEA (like
         readying a weapon).  If/when the rod is ever broken, the Contingency complex triggers.
Result : Simultaneous: Spectral Hand, Blacklight, Fireshield (Chill).



SPELLCASTING

Spell DC's
  Spell Power                        :  +6
  Specialist Spellpower (Necromancy) :  +7
  Greater Focus (Necromancy)         :  +4
  Focus (Evocation)                  :  +2
  Intelligence Modifier              : +14
  Tattoo Focus (Necromancy)          :  +1
Regular DC's    : 30+level
Evocation DC's  : 32+level
Necromancy DC's : 42+level

SR Penetration
  Level                              : +25
  Spell Power                        :  +6
  Specialist Spellpower (Necromancy) :  +7
  Tattoo Focus (Necromancy)          :  +1
Regular SR check    : 1d20+31
Necromancy SR check : 1d20+39

Normal:
    Base  Special
LVL  DC   EV  NE   Base ArcM Stat  #/DAY   
 0   30   32  42    4+n  --   -     4+n
 1   31   33  43    4+n  --   4     8+n
 2   32   34  44    4+n  --   4     8+n
 3   33   35  45    4+n  --   3     7+n
 4   34   36  46    4+n  --   3     7+n
 5   35   37  47    4+n  -1   3     6+n
 6   36   38  48    4+n  --   3     7+n
 7   37   39  49    4+n  -2   2     4+n
 8   38   40  50    4+n  --   2     6+n
 9   39   41  51    4+n  -1   2     5+n
10   **   **  **    1+n  --   3     4+n
11   **   **  **    1+n  --   2     3+n
12   **   **  **    1+n  --   2     3+n

SPELLS Prepared
LVL  SPELL NAME 
     (4+n)
 + n Disrupt Undead
 0   Arcane Mark
 0   Detect Magic
 0   Mage Hand
 0 e Horzicaul's Cough                   [sonic]
     (8+n)
 + n Negative Energy Ray
 1 n Negative Energy Ray
 1   True Strike
 1   True Strike
 1   True Strike
 1 n Chill Touch
 1 n Spirit Worm
 1 n Ray of Enfeeblement
 1 n Ray of Enfeeblement
     (8+n)
 + n Spectral Hand
 2 n Spectral Hand
 2 n Death Armor
 2   Glitterdust
 2   Glitterdust
 2 e Gedlee's Electric Loop              [electric]
 2 e Gedlee's Electric Loop              [electric]
 2 e Gedlee's Electric Loop              [electric]
 2   
     (7+n)
 + n Vampiric Touch
 3 e Sonorous Hum                        [sonic]
 3 e Sonorous Hum                        [sonic]
 3 e Blacklight                          [dark]
 3 e Blacklight                          [dark]
 3 e Shatterfloor                        [sonic]
 3 e Shatterfloor                        [sonic]
 3   Haste
     (7+n)
 + n Enervation
 4 n Enervation
 4 e Fire Shield                         [fire/cold]
 4 e Thunderlance                        [force]
 4 e Wall of Fire                        [fire]
 4 e Wall of Fire                        [fire]
 4 e Wall of Fire                        [fire]
 4 n Negative Energy Ray (Maximised)     [negative energy]
     (6+n)
 + n Spiritwall
 5   Lutzaen's Frequent Jaunt
 5 n Grimwald's Greymantle
 5 e Bigby's Interposing Hand
 5   Wall of Stone
 5   Magic Missile (Twinned)             [force]
 5   Magic Missile (Twinned)             [force]
     (7+n)
 + n Vampiric Touch (Maximised)
 6 n Vampiric Touch (Maximised)
 6 e Acid Storm                          [acid]
 6 e Acid Storm                          [acid]
 6 e Acid Storm                          [acid]
 6 e Bigby's Forceful Hand
 6 e Cacophonic Shield                   [sonic]
 6 e Shatterfloor (Maximised)            [sonic]
     (4+n)
 + n Finger of Death                     [death]
 7 e Wall of Fire (Maximised)            [fire]
 7 e Wall of Fire (Maximised)            [fire]
 7   Teleport Without Error
 7   Mass Teleport
     (6+n)
 + n Horrid Wilting                      [death]
 8 n Horrid Wilting                      [death]
 8   Prismatic Wall
 8   Prismatic Wall
 8 e Zajimarn's Field of Icy Razors      [cold]
 8   Wall of Limbs (Maximised)
 8   Spirit Wall (Maximised)
     (5+n)
 + n Energy Drain
 9 e Zajimarn's Avalanche                [cold]
 9   Mordenkainen's Disjunction
 9   Mordenkainen's Disjunction
 9 e Acid Storm (Maximised)              [acid]
 9 e Acid Storm (Maximised)              [acid]
     (4+n)
 + n Horrid Wilting (Empowered)          [death]
10 n Vampiric Touch (Maximised, 2x Empowered)
10 e Z's Field of Icy Razors (Emp'd)     [cold]
10   Z's Ice Claw Prison (Maximised)     [cold]
10   Fireball (Max'd, 2xEmp'd)           [fire]
     (3+n)
 + n Finger of Death (Twinned)           [death]
11 n Horrid Wilting (Maximised)          [death]
11 n Enervation (Maximised, Twinned)
11 e Wall of Fire (Max'd, 2xEmp'd)       [fire]
     (3+n)
 + n Horrid Wilting (Twinned)            [death]
12 n Horrid Wilting (Twinned)            [death]
12 n Energy Drain (Maximised)
12 e Shatterfloor (Max'd, Twin, 2xEmp'd) [sonic]


     
SPELLBOOK
(Total # of pages: 527pp; 100pp per book, leaves 163pp unused)
(Total # of spells: 53, plus 25 cantrips = 78)


Level 0 (25 spells)
  all PHB, MoF, and T&B cantrips
Level 1 (9 spells)
  Negative Energy Ray
  Spirit Worm
  Chill Touch
  Ray of Enfeeblement
  Magic Missile
  True Strike
  Know Protections
  Alarm
  Shield
Level 2 (6 spells)
  Spectral Hand
  Death Armor
  Dessicating Bubble
  Gedlee's Electric Loop
  See Invisible
  Glitterdust
  Protection from Arrows
Level 3 (7 spells)
  Vampiric Touch
  Blacklight
  Shatterfloor
  Sonorous Hum
  Arcane Sight
  Reverse Arrows
Level 4 (5 spells)
  Enervation
  Wall of Fire
  Thunderlance
  Fireshield
  Improved Blindsight
Level 5 (7 spells)
  Spirit Wall
  Grimwald's Greymantle
  Bigby's Interposing Hand
  Wall of Limbs
  Wall of Stone
  Permanency
  Lutzaen's Frequent Jaunt
Level 6 (5 spells)
  Circle of Death
  Acid Storm
  Cacophonic Shield
  Biby's Forceful Hand</blue>
  Energy Transformation Field
Level 7 (5 spells)
  Finger of Death
  Zajimarn's Ice Claw Prison
  Bigby's Grasping Hand
  Teleport Without Error
  Mass Teleport
Level 8 (4 spells)
  Horrid Wilting
  Chain Contingency
  Zajimarn's Field of Icy Razors
  Prismatic Wall
Level 9 (5 spells)
  Energy Drain
  Zajimarn's Avalanche
  Wish
  Mordenkainen's Disjunction
  Vile Death

NOTE: Koras has a second copy of EACH OF THE ABOVE
SPELLS, also scribed into Boccob's Blessed Books!


STRONGHOLD:
  The Daern's Instant Fortress serves as Koras' inner sanctum, but it is itself deep within
a rock cavern beneath the Devil's Bog.  This
rock cavern, some hundred feet across and eighty feet tall, is surrounded by a network of crypts
and tombs, into which Koras has released large numbers of nonsentient undead as a deterrent to
casual intrusion.
  Throughout this networkare several permanent magical defenses -- consisting mainly of permanent
Wall of Fire spells, generally in a series of five -- one of each element, stacked nearly
on top of each other.  Permanent Spirit Walls are also scattered throughout the complex, to
deter investigation by the living.  Finally, permanent Alarm spells are placed near to each
entrance, and at key points in the complex -- arranged to alert Koras as each "ring" of defenses is
breached ... as well as to attract nearby undead.
  The Tower, standing at the center of the main chamber is surrounded by a permanent array of
Spirit Wall spells, floor to cieling, and similar arrays of permanent, maximised Wall of
Fire spells, also floor to ceiling, covering all five of the elements.  The ground around the
Tower is covered with a permanent Zajimarn's Field of Icy Razors, modified to deal acid
damage.
[/color]
 

Good stuff....I'm running an epic game on the IC boards right now...my players may not appreciate you quite as much. :D

Just a couple questions:

Are you using a character generator of some sort? The standardized format looks like it, and a generator that can handle epic characters could come in very useful for me.

What arena games are you talking about? Could you provide a link?
 

No, I'm not using any character generators. I just wrote out, in Notepad, a standardised, blank characetr-sheet file. When I make a new character, I open that, and "ave-as" to the character's name, or some descriptive phrase. Hence the standardised format (being in an arena, and by nature a constant maker-of-new-characetrs (even if I never use them), I tend to make DOZENS of the suckers per month ... most of them not epic, mind).

The only Epic arena currently running, to my knowledge, is "The Exodus", on RPOL (www.rpol.net ... look under the Arena category).

Ther're a few pre-epic arenas as well, in various places on RPOL (most of them predate the creation of a specific Arena category). Including several for non-D&D systems (there's an Aberrant XWF arena right now, for example).

Stay tuned, I have other epic characters too -- spellcasters and nonspellcasters alike (the nonspellcasters are easier). And an excuse to make new ones is always welcome, heh.
 


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