First post in EN World, so I thought I'd start out with the TTRPG that I'm most active with these days.
I learned how to play DQ back in 1986, by which time TSR had acquired all Strategic Publications Inc titles but had not yet published 3rd Edition. I got so attached to it (particularly 2nd Ed) that I still run a DragonQuest campaign to this day, and I'm still writing adventures for this system (Adobe InDesign works wonders).
I finished writing a home-spun 5th Edition back in 2015 (skipped over 4th; dunno why), and that's the one I've been using ever since. In a nutshell, my 5th Edition is essentially a 2nd Edition with the magic colleges from 3rd Edition and the Oriental weapons from 1st Edition thrown in for good measure.
When I write a DQ adventure, I believe in sticking to established format. Thus, I use the same square-grid system used in (for example) The Palace of Ontoncle; this is a 60 x 80 1/8 (0.125) inch grid with every 10 x 10 squares grouped into a larger square (so 6 x 8 of the large squares). I also employ 1/2" margins and number the pages at center top using the italicized all-caps Times New Roman style used in official DQ publications. Finally, as with all three of the DQ original adventure modules (The Palace of Ontoncle, The Blade of Allectus, and The Enchanted Wood), I use a three-column format for text. I find that Arial Black works best for DQ Heading 1 (the ones utilizing Roman numerals).
When I'm not running DQ or writing DQ stuff, I participate in another DM's D&D 5th Edition campaign, so I'm just now getting to know that system.
I tailored my intro post with DQ as the subject because I'll be making another post regarding DragonQuest map formats soon. Specifically, I'll be soliciting opinions and suggestions.
Please call me Pat (for Patrick). If anyone wants to discuss or wax nostalgic the DQ system rules or publications, I'm always game (NPI). I did find a few past forum posts with DQ as the subject, so I'm glad that it's still a topic for discussion. For the record, I do play other systems; lots of them. It's just that DragonQuest holds a special place in my gaming memories.
Pat Hough
Pflugerville, Texas (USA)
----------------------------------------
"A glancing blow lays open your scalp and severs one ear (your choice as to which one). Take 2 Damage Points immediately from Endurance. Reduce your Perception by 2."
I learned how to play DQ back in 1986, by which time TSR had acquired all Strategic Publications Inc titles but had not yet published 3rd Edition. I got so attached to it (particularly 2nd Ed) that I still run a DragonQuest campaign to this day, and I'm still writing adventures for this system (Adobe InDesign works wonders).
I finished writing a home-spun 5th Edition back in 2015 (skipped over 4th; dunno why), and that's the one I've been using ever since. In a nutshell, my 5th Edition is essentially a 2nd Edition with the magic colleges from 3rd Edition and the Oriental weapons from 1st Edition thrown in for good measure.
When I write a DQ adventure, I believe in sticking to established format. Thus, I use the same square-grid system used in (for example) The Palace of Ontoncle; this is a 60 x 80 1/8 (0.125) inch grid with every 10 x 10 squares grouped into a larger square (so 6 x 8 of the large squares). I also employ 1/2" margins and number the pages at center top using the italicized all-caps Times New Roman style used in official DQ publications. Finally, as with all three of the DQ original adventure modules (The Palace of Ontoncle, The Blade of Allectus, and The Enchanted Wood), I use a three-column format for text. I find that Arial Black works best for DQ Heading 1 (the ones utilizing Roman numerals).
When I'm not running DQ or writing DQ stuff, I participate in another DM's D&D 5th Edition campaign, so I'm just now getting to know that system.
I tailored my intro post with DQ as the subject because I'll be making another post regarding DragonQuest map formats soon. Specifically, I'll be soliciting opinions and suggestions.
Please call me Pat (for Patrick). If anyone wants to discuss or wax nostalgic the DQ system rules or publications, I'm always game (NPI). I did find a few past forum posts with DQ as the subject, so I'm glad that it's still a topic for discussion. For the record, I do play other systems; lots of them. It's just that DragonQuest holds a special place in my gaming memories.
Pat Hough
Pflugerville, Texas (USA)
----------------------------------------
"A glancing blow lays open your scalp and severs one ear (your choice as to which one). Take 2 Damage Points immediately from Endurance. Reduce your Perception by 2."