As I stated in my introductory EN World post, my TTRPG of choice is retro: DragonQuest (and not the Japanese video game) invented by Strategic Publications Inc, acquired by TSR, passed on to WotC and, ultimately, Hasbro Inc.
When I write DQ material, I make every attempt to stick to established format. In that regard, when I place a body of water on a map, I employ the 'double shoreline' method which is probably best illustrated in DQ's Adventure One: The Palace of Ontoncle. Here's a body of water I've placed into my map using the same method:
All that being said, I remain unconvinced that any TTRPG gamer who looks at this map feature as pictured above and has not played DragonQuest would immediately take it to be a body of water. On many other fantasy RPG grid maps, a double line is usually a river or stream. To be fair, SPI published this adventure module back in 1980.
Nonetheless, I'm seeking suggestions for alternative methods of illustrating this feature. I already tried to use the symbol for waves:
but it just doesn't look right, particularly when placed over a map grid. I tried lightening the line hue from black to dark gray or even light gray, but it didn't make a difference in my view. And yes, I am trying to avoid the use of non-B&W hues if at all possible. And yes, I realize that B&W maps are passe, but - you know, established format. Plus my gaming mind may just be fossilized.
So, any tips? If it wasn't clear, I'm willing to stray off the set path a bit if it will fix the issue.
Pat
Pflugerville, Texas
When I write DQ material, I make every attempt to stick to established format. In that regard, when I place a body of water on a map, I employ the 'double shoreline' method which is probably best illustrated in DQ's Adventure One: The Palace of Ontoncle. Here's a body of water I've placed into my map using the same method:
All that being said, I remain unconvinced that any TTRPG gamer who looks at this map feature as pictured above and has not played DragonQuest would immediately take it to be a body of water. On many other fantasy RPG grid maps, a double line is usually a river or stream. To be fair, SPI published this adventure module back in 1980.
Nonetheless, I'm seeking suggestions for alternative methods of illustrating this feature. I already tried to use the symbol for waves:
but it just doesn't look right, particularly when placed over a map grid. I tried lightening the line hue from black to dark gray or even light gray, but it didn't make a difference in my view. And yes, I am trying to avoid the use of non-B&W hues if at all possible. And yes, I realize that B&W maps are passe, but - you know, established format. Plus my gaming mind may just be fossilized.
So, any tips? If it wasn't clear, I'm willing to stray off the set path a bit if it will fix the issue.
Pat
Pflugerville, Texas