CM
Adventurer
Is there a functional difference between an ability check and a saving throw? It seems saves are a subset of ability checks: All saves are checks, but not all checks are saves.
For example Cause Fear lets the target use its action to make a Wisdom check to try to remove the spell. Is there a reason this doesn't use the term saving throw, or are saves reserved for purely reactionary rolls (no action on your part)? The How To Play document isn't very clear.
If saves are a subset of ability checks, does that mean someone with, say, advantage on Dexterity checks also has advantage on all Dex saves? I assume the reverse is not true - advantage on Dex saves would not imply advantage on Dex checks. If this is true, it would be redundant to say "advantage on Dex checks and saves."
Finally, does anyone know of any cases where proficiency bonus is ever added to a check or save? I know using a proficient tool can do so, but wanted to know if anything else did, for homebrew purposes. Example: part of a "supernatural strength" feat that might add your proficiency bonus to Strength checks to interact with objects or other creatures.
For example Cause Fear lets the target use its action to make a Wisdom check to try to remove the spell. Is there a reason this doesn't use the term saving throw, or are saves reserved for purely reactionary rolls (no action on your part)? The How To Play document isn't very clear.
If saves are a subset of ability checks, does that mean someone with, say, advantage on Dexterity checks also has advantage on all Dex saves? I assume the reverse is not true - advantage on Dex saves would not imply advantage on Dex checks. If this is true, it would be redundant to say "advantage on Dex checks and saves."
Finally, does anyone know of any cases where proficiency bonus is ever added to a check or save? I know using a proficient tool can do so, but wanted to know if anything else did, for homebrew purposes. Example: part of a "supernatural strength" feat that might add your proficiency bonus to Strength checks to interact with objects or other creatures.
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