With a caveat. Draft version. Not edited. Will likely change. But this is the approximate shape that combat maneuvers are in. This is just an alphabetical list, nothing fancy.
Agile Feint: Gain advantage against a nearby creature.
Anticipate Spell: Attack an adjacent creature which tries to cast a spell.
Any Weapon Stance: Focusing on your in depth training with certain weaponry gives you proficiency with all weapons.
Armor Lock: Use an enemy’s armor against them, paralyzing them.
Assisted Roll: Roll away from an opponent who misses you.
Back To Back: Both you and an adjacent ally gain +2 AC.
Battering Strike: Knock your opponent’s weapon flying.
Become One: Assault an enemy in concert with your mount.
Blinding Blow Stance: Attack in a shifting flow of deft strikes that make it easy to blind enemies.
Blinding Strikes: Deprive your opponents of any ability to see, whether with their eyes or otherwise.
Blind Instinct: Briefly see without the use of sight and use a reaction to chase down a fleeing enemy.
Blindshot: Attack hidden targets without disadvantage.
Blood Bond: Feed upon the anger of seeing an ally wounded to deal extra damage against their attacker.
Bloody Roar: Unleash a powerful yell that injures and frightens your foes.
Bodyguard: Take a hit for an ally and reduce the damage it inflicts on you.
Bounding Strike: Jump at an enemy and use your ability check as your attack roll.
Bowling Blitz: Strike an enemy with immense force, sending them careening into other foes.
Branding Steel: Brand a foe to make it reticent to approach or attack you.
Brave Shield: Make an attack while bracing with your shield to gain advantage on saving throws.
Break Spell: Make a melee attack against an enemy casting a spell.
Brotherhood Stance: Take the Help action whenever you hit with a melee weapon attack.
Burning Embers of Faith: Use a reaction when you would be reduced to 0 hit points to heal yourself.
Catch Your Breath: Pause to regain hit points.
Cavalier Stance: Increase your mount’s AC.
Charge: Move and make a melee attack.
Challenge Foe: Provoke an enemy into focusing their assault on you and you alone.
Cleaving Swing: Make an additional attack with a heavy weapon.
Create An Opening: Respond to an opponent’s attack with a move that sets them up for a critical hit with your next strike.
Countershot: Shoot a missile out of the air.
Covering Fire: Protect an ally from opportunity attack.
Crushing Blow: Paralyze your opponent with a heavy weapon.
Dashing Razor: Charge forward to strike an enemy and feed off of the adrenaline from hitting, increasing your Speed.
Dangerous Signature: Cut a symbol into your target in order to frighten it.
Dangerous Strikes: Score critical hits on a roll of 19–20 for one round.
Death Blow: Make an attack that critically hits and possibly even incapacitates your opponent.
Deceptive Stance: Gain an expertise die on Deception and Sleight of Hand checks in combat.
Deflect Strike: Reduce damage from an attack.
Defy Magic: Make a spellcaster miss you with its spell attack.
Devastating Charge: Barrel into enemies without fear of immediate reprisal, gaining an edge on attacks and stunning foes you hit.
Devoted Assault: Ignoring other enemies allows you to strike one foe more accurately.
Disarming Assault: Knock your enemy’s weapon or shield from their grasp.
Disarming Counter: Your enemy drops their weapon when they miss you.
Discerning Strike: Learn the health and defenses of opponents you damage.
Dispelling Assault: Your attacks are critical hits on rolls of 19–20 and they end spells.
Dispelling Charge: Dart up to an opponent casting a spell and strike them, possibly disrupting the magic.
Distant Death: Unleash a lethal missile certain to hit and likely to inflict great pain.
Distant Shot: Attack with accuracy as far as your weapon can fly.
Dive For Cover: Use your reaction to take cover behind a creature or object when a ranged attack misses you.
Doubleshot: Fire two missiles and do extra damage.
Double Tackle: You and an ally knock a creature prone.
Doubleteam: A nearby ally can push a creature as a bonus action.
Doubletime: You and up to 3 allies can disengage and move their Speed.
Douse: Dash a container of liquid over a nearby foe.
Drive Back: Push your foe 10 feet on a hit.
Dual Grapple: You and an ally restrain a creature.
Expert Sidestep: Gain an AC bonus when you are hit.
Expert Tumble: Increase your AC as long as you move at full Speed.
Exploit Footing: Trip a creature which misses you.
Explosive Step: After moving your Speed your next attack is more accurate and inflicts greater harm.
Eye Slash: Blind your enemy with a well-aimed strike.
Faith Within: Reroll a saving throw when charmed, frightened, poisoned, or stunned.
Farshot Stance: Increase the range of your missiles.
Feinting Strike: Use a Sleight of Hand check as your attack bonus.
First Blood: React to danger with unnatural swiftness.
Flowing Form: Make melee attacks against all enemies who miss you.
Flowing Steps Stance: Ignore difficult terrain and be better able to resist being immobilized.
Focused Edge: Turn your concentration into increased damage with your next weapon attack.
Focus Foe: Hit an enemy and focus on defeating them, gaining advantage on your attacks against them as long as you concentrate.
Follow-Up Topple: Attack a creature and ally has attacked to knock it prone.
Force Hesitation: Trick a creature into not attacking.
Furious Barrage: Make a frenetic series of attacks until one of your strikes misses.
Gaze Of Conviction: Force a creature to attack you.
Guarded Draw: Use a ranged weapon without disadvantage when adjacent to an enemy and make ranged opportunity attacks against those who move away from you.
Gut Strike: Strike your enemy and cause fatigue.
Hear The Wind: Concentrate on what you can hear to see what cannot be seen and deftly evade attacks.
Heart Of The Sword: Focusing on your training with a weapon, you make your attacks more devastating and ignore an enemy’s defenses.
Heartseeker: Aim for and exploit a foe’s weak spot with a dangerous shot.
Heavy Stance: Gain expertise die on Athletics checks and reduce difficult terrain.
Heightened Concentration: Use a reaction to retain concentration when you would otherwise lose it.
Heightened Reflexes: Gain additional reactions for this round.
Holy Pyre Stance: Strike an opponent and briefly remove its defenses against fire.
Horizon Shot: Use a ranged weapon to attack to shoot a creature from as far away as you can see.
Howl At The Moon: Make a howl that fills you with a vigor that makes your attacks more dangerous.
Hurl Ally: Throw a smaller ally at a creature within 20 feet.
Imposing Glare: Frighten a nearby foe.
Instant Strike: Quickly draw a melee weapon and attack a creature.
Instinctive Counterattack: Use a reaction to make a melee attack.
Iron Will: Get advantage to resist being charmed or frightened.
Knockdown Assault: Knock your target prone when you hit with a melee attack.
Lancer Strike: Deal extra damage and knock your target prone with a lance.
Launched Strike: Leap from your mount to score a critical hit against an enemy.
Leading Throw: Use your reaction to throw an enemy who misses you.
Lean Into It: Knock your target prone when you hit with a melee attack.
Leaping Strike: Move up to 40 feet and either push or knock your target prone.
Legion Stance: An ally can attack a foe you hit with a critical hit.
Look At Me!: Turn your weapon attacks into distractions that allow allies to move through the battlefield more freely.
Master of Tempered Iron: Deal extra damage to frightened opponents and those who utilize magic.
Matching Steps: Move lockstep with a foe.
Mercurial Striking Stance: Focus on making every hit with a natural weapon, unarmed strike, or Light weapon have a satisfying impact.
Mighty Melee: Deal extra damage with a Heavy weapon.
Mind Over Body: Reduce the damage you take.
Mirror Shard Puzzle: Evade attacks and gather shards of the complex puzzle of battle that you can use to recover exertion or deal more damage.
Missile Volley: Attack a group of creatures within 10 feet of a focal point.
Mistaken Opportunity: Use a reaction to turn a strike that misses into an attack against a different opponent.
Mounted Charge: Move your mount’s Speed and gain advantage on your first attack.
Mugging Hit: Make a Sleight of Hand check against a creature you have hit.
Off-Balancing Strikes: Knock your target off-balance, reducing its Speed and agility.
Oncoming Storm: Unleash a flurry of attacks, including an extra strike when you connect with a hit.
Painful Pickpocket. Use your reaction to make a Sleight of Hand check against a target which hits you.
Parrying Counter: Increase your AC against one creature and gain a free attack if it misses you.
Perceptive Stance: Enhance your perception.
Perfect Edge Stance: Focus on making your strikes as devastating as possible, increasing how often you score a critical hit.
Perplexing Flurry: Cause your enemy to suffer disadvantage while you focus all your attacks on them.
Pickpocket: Use your reaction to make a Sleight of Hand check.
Pilfer Object: Move next to an enemy about to use an item and take it from their hands.
Practiced Roll: Move 20 feet without provoking opportunity attacks.
Preternatural Strikes: Strike targets who normally require magic.
Prey On The Weak: Use a reaction to rush up to a creature wounded by an ally to deliver a strike of your own.
Primal Intercept: Attack a creature which grapples you.
Prodigious Leap: Use a reaction and spur your mount to jump impossible distances.
Purge Magic: Make a melee attack against an enemy casting a spell.
Quickdraw: Use your reaction to draw a weapon and make a ranged attack when initiative is rolled.
Rake: Do extra damage when making multiple attacks.
Raking Strikes: On a hit, hit the target again with disadvantage.
Rallying Cry: Use a reaction to inspire an ally to fight onward when they take a hit.
Rapid Drink: Quickly consume or administer a potion.
Rapid Strike: Make an additional attack against a creature you have hit.
Reactive Knockdown: Trip your foe as an opportunity attack.
Rearing Menace: Frighten nearby foes from atop your mount.
Reassuring Pat: Encourage your mount and restore some of its hit points.
Redirect: Redirect an attack to strike an adjacent creature.
Reflect Attack: Use a reaction to turn an attacker’s strike back upon them.
Retributive Blow: Use a reaction to respond to a weapon attack with a strike of your own that disrupts a foe’s offensive.
Ricochet: Ignore your target’s cover with a ranged attack.
Ride Enemy: Jump onto a larger creature.
Riding Leap: Increase the size of your mount’s jump.
Rolling Strike: Move and make a melee attack.
Sacrifice Mount: Make your mount the target of an attack.
Saddled Blows: On a hit, make your target confused, prone, or slowed.
Sharpened Awareness: Use a reaction when attacked to evade it by relying on your Perception, gaining an edge on your attacker with a successful dodge.
Shield Wall: Adjacent allies with shields gain +2 AC.
Shifting Currents: Respond to a missed attack by moving and striking with a quick weapon.
Shoulder Check: Shove a creature 10 feet when it attacks an ally.
Shrug It Off: Use your reaction to avoid being frightened, poisoned, or stunned.
Simultaneous Slash: One concentrated attack replaces your normal strikes but denies any reprisal and ignores whatever defenses your opponent has.
Speed Over Strength: Make a quick attack against a large foe or a foe which attacks you with a heavy weapon.
Spell Shattering Strike: Disrupt an enemy’s spellcasting and fray the magic to disorient them as well.
Spinning Parry: Use a reaction to evade an opponent’s attack and swap place with your attacker, stunning them.
Spirited Whistle: As long as your mount can see you with but a whistle it rushes to your side.
Springing Stance: Increase your jump distances.
Spur Mount: Grant advantage to your mount’s ability checks and saving throws.
Stand Tall Stance: Be bigger than you really are.
Steal Momentum: Make a quick strike against a foe that moves within your reach and arrest their movement.
Steely Steed Stance: Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt.
Striding Swings: Move up to 15 feet though hostile spaces.
Strike the Cracks Stance: Focus on weak spots to deal more critical hits that inflict more damage.
Stunning Assault: Stun your target with a successful attack.
Swift Stance: Increase your Speed by 5 feet.
Take Weapon: Snatch your foe’s weapon away when they miss you.
Throwing Stance: Give your weapon the Thrown property.
Throw Anything Stance: Give nearly any weapon the Thrown property.
Tidal Parry: Use a reaction when hit with an attack to possibly turn it into a miss.
Trample: Move and knock those in your path prone.
Trickshot: Perform an impressive trick with a ranged weapon attack.
Tsunami Dash: Flow past your enemies and deliver a strike against each ofthem.
Twist The Blade: Use a reaction to turn a roll of 18 or more into a critical hit.
Unbreakable: Defy death.
United We Stand: Fall upon an enemy in concert with your allies and make their attacks more effective with every blow struck.
Unparalleled Under Heaven: Exhaust your exertion pool to transform all of your attacks into combat maneuvers.
Unsettling Injury: Make your target unable to cast spells or use combat maneuvers.
Unstoppable: Prevent yourself from being paralyzed, petrified, or stunned.
Unyielding: Heal yourself when reduced to 0 hit points.
Use The Pain: Get a free attack against a foe who scores a critical hit against you.
Victory Pose: Grant allies advantage on death saving throws when you score a critical hit.
Warding Wield: Increase your AC by 2 for one round.
Warning Strike: Stop a creature from moving away from you.
Wary Stance: Gain an expertise die on Insight checks and increase your passive Insight score.
Wheeling Charge: Caper about an enemy and rain down attacks from atop your mount, circling back with every strike.
Whirlpool Strike: Attack all creatures adjacent to you and deal extra damage.
Whirlwind Strike: Attack all creatures adjacent to you.
Wild Capering: Move and gain a climb speed.
Wild Swing: Turn a miss with a Heavy weapon into an attack against a different target.
Wind Strike: Make a strike so superb that the wake it cuts through the air damages an enemy beyond your reach.
World Shaking Strike: Create a massive shockwave by striking the ground with a Heavy weapon.
Wounded Animal Gambit: Pretend to die and then strike when an opponent makes themself vulnerable.
Wounding Strike: Cause ongoing damage to your target.
Zealous Stance: Gain expertise dice on attacks in exchange for granting expertise dice to your foes.
Agile Feint: Gain advantage against a nearby creature.
Anticipate Spell: Attack an adjacent creature which tries to cast a spell.
Any Weapon Stance: Focusing on your in depth training with certain weaponry gives you proficiency with all weapons.
Armor Lock: Use an enemy’s armor against them, paralyzing them.
Assisted Roll: Roll away from an opponent who misses you.
Back To Back: Both you and an adjacent ally gain +2 AC.
Battering Strike: Knock your opponent’s weapon flying.
Become One: Assault an enemy in concert with your mount.
Blinding Blow Stance: Attack in a shifting flow of deft strikes that make it easy to blind enemies.
Blinding Strikes: Deprive your opponents of any ability to see, whether with their eyes or otherwise.
Blind Instinct: Briefly see without the use of sight and use a reaction to chase down a fleeing enemy.
Blindshot: Attack hidden targets without disadvantage.
Blood Bond: Feed upon the anger of seeing an ally wounded to deal extra damage against their attacker.
Bloody Roar: Unleash a powerful yell that injures and frightens your foes.
Bodyguard: Take a hit for an ally and reduce the damage it inflicts on you.
Bounding Strike: Jump at an enemy and use your ability check as your attack roll.
Bowling Blitz: Strike an enemy with immense force, sending them careening into other foes.
Branding Steel: Brand a foe to make it reticent to approach or attack you.
Brave Shield: Make an attack while bracing with your shield to gain advantage on saving throws.
Break Spell: Make a melee attack against an enemy casting a spell.
Brotherhood Stance: Take the Help action whenever you hit with a melee weapon attack.
Burning Embers of Faith: Use a reaction when you would be reduced to 0 hit points to heal yourself.
Catch Your Breath: Pause to regain hit points.
Cavalier Stance: Increase your mount’s AC.
Charge: Move and make a melee attack.
Challenge Foe: Provoke an enemy into focusing their assault on you and you alone.
Cleaving Swing: Make an additional attack with a heavy weapon.
Create An Opening: Respond to an opponent’s attack with a move that sets them up for a critical hit with your next strike.
Countershot: Shoot a missile out of the air.
Covering Fire: Protect an ally from opportunity attack.
Crushing Blow: Paralyze your opponent with a heavy weapon.
Dashing Razor: Charge forward to strike an enemy and feed off of the adrenaline from hitting, increasing your Speed.
Dangerous Signature: Cut a symbol into your target in order to frighten it.
Dangerous Strikes: Score critical hits on a roll of 19–20 for one round.
Death Blow: Make an attack that critically hits and possibly even incapacitates your opponent.
Deceptive Stance: Gain an expertise die on Deception and Sleight of Hand checks in combat.
Deflect Strike: Reduce damage from an attack.
Defy Magic: Make a spellcaster miss you with its spell attack.
Devastating Charge: Barrel into enemies without fear of immediate reprisal, gaining an edge on attacks and stunning foes you hit.
Devoted Assault: Ignoring other enemies allows you to strike one foe more accurately.
Disarming Assault: Knock your enemy’s weapon or shield from their grasp.
Disarming Counter: Your enemy drops their weapon when they miss you.
Discerning Strike: Learn the health and defenses of opponents you damage.
Dispelling Assault: Your attacks are critical hits on rolls of 19–20 and they end spells.
Dispelling Charge: Dart up to an opponent casting a spell and strike them, possibly disrupting the magic.
Distant Death: Unleash a lethal missile certain to hit and likely to inflict great pain.
Distant Shot: Attack with accuracy as far as your weapon can fly.
Dive For Cover: Use your reaction to take cover behind a creature or object when a ranged attack misses you.
Doubleshot: Fire two missiles and do extra damage.
Double Tackle: You and an ally knock a creature prone.
Doubleteam: A nearby ally can push a creature as a bonus action.
Doubletime: You and up to 3 allies can disengage and move their Speed.
Douse: Dash a container of liquid over a nearby foe.
Drive Back: Push your foe 10 feet on a hit.
Dual Grapple: You and an ally restrain a creature.
Expert Sidestep: Gain an AC bonus when you are hit.
Expert Tumble: Increase your AC as long as you move at full Speed.
Exploit Footing: Trip a creature which misses you.
Explosive Step: After moving your Speed your next attack is more accurate and inflicts greater harm.
Eye Slash: Blind your enemy with a well-aimed strike.
Faith Within: Reroll a saving throw when charmed, frightened, poisoned, or stunned.
Farshot Stance: Increase the range of your missiles.
Feinting Strike: Use a Sleight of Hand check as your attack bonus.
First Blood: React to danger with unnatural swiftness.
Flowing Form: Make melee attacks against all enemies who miss you.
Flowing Steps Stance: Ignore difficult terrain and be better able to resist being immobilized.
Focused Edge: Turn your concentration into increased damage with your next weapon attack.
Focus Foe: Hit an enemy and focus on defeating them, gaining advantage on your attacks against them as long as you concentrate.
Follow-Up Topple: Attack a creature and ally has attacked to knock it prone.
Force Hesitation: Trick a creature into not attacking.
Furious Barrage: Make a frenetic series of attacks until one of your strikes misses.
Gaze Of Conviction: Force a creature to attack you.
Guarded Draw: Use a ranged weapon without disadvantage when adjacent to an enemy and make ranged opportunity attacks against those who move away from you.
Gut Strike: Strike your enemy and cause fatigue.
Hear The Wind: Concentrate on what you can hear to see what cannot be seen and deftly evade attacks.
Heart Of The Sword: Focusing on your training with a weapon, you make your attacks more devastating and ignore an enemy’s defenses.
Heartseeker: Aim for and exploit a foe’s weak spot with a dangerous shot.
Heavy Stance: Gain expertise die on Athletics checks and reduce difficult terrain.
Heightened Concentration: Use a reaction to retain concentration when you would otherwise lose it.
Heightened Reflexes: Gain additional reactions for this round.
Holy Pyre Stance: Strike an opponent and briefly remove its defenses against fire.
Horizon Shot: Use a ranged weapon to attack to shoot a creature from as far away as you can see.
Howl At The Moon: Make a howl that fills you with a vigor that makes your attacks more dangerous.
Hurl Ally: Throw a smaller ally at a creature within 20 feet.
Imposing Glare: Frighten a nearby foe.
Instant Strike: Quickly draw a melee weapon and attack a creature.
Instinctive Counterattack: Use a reaction to make a melee attack.
Iron Will: Get advantage to resist being charmed or frightened.
Knockdown Assault: Knock your target prone when you hit with a melee attack.
Lancer Strike: Deal extra damage and knock your target prone with a lance.
Launched Strike: Leap from your mount to score a critical hit against an enemy.
Leading Throw: Use your reaction to throw an enemy who misses you.
Lean Into It: Knock your target prone when you hit with a melee attack.
Leaping Strike: Move up to 40 feet and either push or knock your target prone.
Legion Stance: An ally can attack a foe you hit with a critical hit.
Look At Me!: Turn your weapon attacks into distractions that allow allies to move through the battlefield more freely.
Master of Tempered Iron: Deal extra damage to frightened opponents and those who utilize magic.
Matching Steps: Move lockstep with a foe.
Mercurial Striking Stance: Focus on making every hit with a natural weapon, unarmed strike, or Light weapon have a satisfying impact.
Mighty Melee: Deal extra damage with a Heavy weapon.
Mind Over Body: Reduce the damage you take.
Mirror Shard Puzzle: Evade attacks and gather shards of the complex puzzle of battle that you can use to recover exertion or deal more damage.
Missile Volley: Attack a group of creatures within 10 feet of a focal point.
Mistaken Opportunity: Use a reaction to turn a strike that misses into an attack against a different opponent.
Mounted Charge: Move your mount’s Speed and gain advantage on your first attack.
Mugging Hit: Make a Sleight of Hand check against a creature you have hit.
Off-Balancing Strikes: Knock your target off-balance, reducing its Speed and agility.
Oncoming Storm: Unleash a flurry of attacks, including an extra strike when you connect with a hit.
Painful Pickpocket. Use your reaction to make a Sleight of Hand check against a target which hits you.
Parrying Counter: Increase your AC against one creature and gain a free attack if it misses you.
Perceptive Stance: Enhance your perception.
Perfect Edge Stance: Focus on making your strikes as devastating as possible, increasing how often you score a critical hit.
Perplexing Flurry: Cause your enemy to suffer disadvantage while you focus all your attacks on them.
Pickpocket: Use your reaction to make a Sleight of Hand check.
Pilfer Object: Move next to an enemy about to use an item and take it from their hands.
Practiced Roll: Move 20 feet without provoking opportunity attacks.
Preternatural Strikes: Strike targets who normally require magic.
Prey On The Weak: Use a reaction to rush up to a creature wounded by an ally to deliver a strike of your own.
Primal Intercept: Attack a creature which grapples you.
Prodigious Leap: Use a reaction and spur your mount to jump impossible distances.
Purge Magic: Make a melee attack against an enemy casting a spell.
Quickdraw: Use your reaction to draw a weapon and make a ranged attack when initiative is rolled.
Rake: Do extra damage when making multiple attacks.
Raking Strikes: On a hit, hit the target again with disadvantage.
Rallying Cry: Use a reaction to inspire an ally to fight onward when they take a hit.
Rapid Drink: Quickly consume or administer a potion.
Rapid Strike: Make an additional attack against a creature you have hit.
Reactive Knockdown: Trip your foe as an opportunity attack.
Rearing Menace: Frighten nearby foes from atop your mount.
Reassuring Pat: Encourage your mount and restore some of its hit points.
Redirect: Redirect an attack to strike an adjacent creature.
Reflect Attack: Use a reaction to turn an attacker’s strike back upon them.
Retributive Blow: Use a reaction to respond to a weapon attack with a strike of your own that disrupts a foe’s offensive.
Ricochet: Ignore your target’s cover with a ranged attack.
Ride Enemy: Jump onto a larger creature.
Riding Leap: Increase the size of your mount’s jump.
Rolling Strike: Move and make a melee attack.
Sacrifice Mount: Make your mount the target of an attack.
Saddled Blows: On a hit, make your target confused, prone, or slowed.
Sharpened Awareness: Use a reaction when attacked to evade it by relying on your Perception, gaining an edge on your attacker with a successful dodge.
Shield Wall: Adjacent allies with shields gain +2 AC.
Shifting Currents: Respond to a missed attack by moving and striking with a quick weapon.
Shoulder Check: Shove a creature 10 feet when it attacks an ally.
Shrug It Off: Use your reaction to avoid being frightened, poisoned, or stunned.
Simultaneous Slash: One concentrated attack replaces your normal strikes but denies any reprisal and ignores whatever defenses your opponent has.
Speed Over Strength: Make a quick attack against a large foe or a foe which attacks you with a heavy weapon.
Spell Shattering Strike: Disrupt an enemy’s spellcasting and fray the magic to disorient them as well.
Spinning Parry: Use a reaction to evade an opponent’s attack and swap place with your attacker, stunning them.
Spirited Whistle: As long as your mount can see you with but a whistle it rushes to your side.
Springing Stance: Increase your jump distances.
Spur Mount: Grant advantage to your mount’s ability checks and saving throws.
Stand Tall Stance: Be bigger than you really are.
Steal Momentum: Make a quick strike against a foe that moves within your reach and arrest their movement.
Steely Steed Stance: Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt.
Striding Swings: Move up to 15 feet though hostile spaces.
Strike the Cracks Stance: Focus on weak spots to deal more critical hits that inflict more damage.
Stunning Assault: Stun your target with a successful attack.
Swift Stance: Increase your Speed by 5 feet.
Take Weapon: Snatch your foe’s weapon away when they miss you.
Throwing Stance: Give your weapon the Thrown property.
Throw Anything Stance: Give nearly any weapon the Thrown property.
Tidal Parry: Use a reaction when hit with an attack to possibly turn it into a miss.
Trample: Move and knock those in your path prone.
Trickshot: Perform an impressive trick with a ranged weapon attack.
Tsunami Dash: Flow past your enemies and deliver a strike against each ofthem.
Twist The Blade: Use a reaction to turn a roll of 18 or more into a critical hit.
Unbreakable: Defy death.
United We Stand: Fall upon an enemy in concert with your allies and make their attacks more effective with every blow struck.
Unparalleled Under Heaven: Exhaust your exertion pool to transform all of your attacks into combat maneuvers.
Unsettling Injury: Make your target unable to cast spells or use combat maneuvers.
Unstoppable: Prevent yourself from being paralyzed, petrified, or stunned.
Unyielding: Heal yourself when reduced to 0 hit points.
Use The Pain: Get a free attack against a foe who scores a critical hit against you.
Victory Pose: Grant allies advantage on death saving throws when you score a critical hit.
Warding Wield: Increase your AC by 2 for one round.
Warning Strike: Stop a creature from moving away from you.
Wary Stance: Gain an expertise die on Insight checks and increase your passive Insight score.
Wheeling Charge: Caper about an enemy and rain down attacks from atop your mount, circling back with every strike.
Whirlpool Strike: Attack all creatures adjacent to you and deal extra damage.
Whirlwind Strike: Attack all creatures adjacent to you.
Wild Capering: Move and gain a climb speed.
Wild Swing: Turn a miss with a Heavy weapon into an attack against a different target.
Wind Strike: Make a strike so superb that the wake it cuts through the air damages an enemy beyond your reach.
World Shaking Strike: Create a massive shockwave by striking the ground with a Heavy weapon.
Wounded Animal Gambit: Pretend to die and then strike when an opponent makes themself vulnerable.
Wounding Strike: Cause ongoing damage to your target.
Zealous Stance: Gain expertise dice on attacks in exchange for granting expertise dice to your foes.