Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A full on battlefield encounter (not just a skirmish) at level 2/3 - any tips, ideas anecdotes, etc? xD
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eltab" data-source="post: 7158186" data-attributes="member: 6803337"><p>Most of the enemies should be 4e Minions: 1 HP, a fixed AC, hit them and they go down. The important NPCs will stand out because they stay standing.</p><p></p><p>Sketch out the enemy's plan: </p><p>-squads of longbowmen stop by the farmbuildings and snipe at anybody poking their head up on the wall</p><p>-a dozen Bruisers carrying a battering ram charge the gate</p><p>-slingers stop to pick up natural stones &c then close in to their short range and go after targets of opportunity</p><p>-officer stays on a hill in the back with a half-dozen runners</p><p>-two siege engines throw rocks at walls from just behind the creek</p><p>-one other siege engine throws bucket-fulls of gravel into the defender's courtyard ('shotgun' to mess with defenders counter-plans, and anybody on the back wall)</p><p>-special squad of Assassins tries to sneak up to the back wall and raise ladders; take down defending officers if they succeed in entrance.</p><p>By doing this, you can imagine what the NPCs will do when the PCs arrive to 'interfere' with their well-laid plans.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7158186, member: 6803337"] Most of the enemies should be 4e Minions: 1 HP, a fixed AC, hit them and they go down. The important NPCs will stand out because they stay standing. Sketch out the enemy's plan: -squads of longbowmen stop by the farmbuildings and snipe at anybody poking their head up on the wall -a dozen Bruisers carrying a battering ram charge the gate -slingers stop to pick up natural stones &c then close in to their short range and go after targets of opportunity -officer stays on a hill in the back with a half-dozen runners -two siege engines throw rocks at walls from just behind the creek -one other siege engine throws bucket-fulls of gravel into the defender's courtyard ('shotgun' to mess with defenders counter-plans, and anybody on the back wall) -special squad of Assassins tries to sneak up to the back wall and raise ladders; take down defending officers if they succeed in entrance. By doing this, you can imagine what the NPCs will do when the PCs arrive to 'interfere' with their well-laid plans. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A full on battlefield encounter (not just a skirmish) at level 2/3 - any tips, ideas anecdotes, etc? xD
Top