Quasqueton
First Post
Description of a spider lair (from a classic adventure module):
"Under a pile of leaves nearby is the skeleton of a victim, a hapless elf. Everything he bore has turned to rot and ruin, save a filthy shield which appears quite worthless (but cleaning and oiling will return it to +1 magic status)."
Scenario 1:
The Players don’t specifically say they are searching the area, so the DM doesn’t mention the pile of leaves. Since the DM didn’t describe the area, the Players think there’s nothing of note remaining, so the PCs move on. Both sides are expecting a prompt from the other to get/give more info.
Scenario 2:
The Players say they search the area, so the DM mentions the pile of leaves. The Players think that the pile of leaves is just a pile of leaves, because they assume that the DM would tell them what they found in/under the pile when they said they “search the area”. To the Players, “search the area” means they go through looking thoroughly and move things about; to the DM, “search the area” means they look around visually only (he’s waiting for them to specifically say they are moving/looking under the pile of leaves). The PCs leave the area.
Scenario 3:
The Players search the area, so the DM mentions the pile of leaves. The Players say they move the leaves and look through the pile. The DM tells them they find a skeleton. The Players assume the skeleton is just “naked”, and the PCs move on. The DM assumes that if they wanted more information, they’d ask for it; the Players assume that if there is more information, the DM would provide it automatically.
Scenario 4:
The Players search the area, so the DM says they find an elf skeleton under a pile of leaves. He says the skeleton’s gear is rotted and ruined; he doesn’t mention the shield specifically unless the Players ask. The DM assumes the shield is part of his gear description. The PCs move on.
Scenario 5:
The Players search the area, so the DM mentions the pile of leaves. The Players say they move the leaves and look through the pile. The DM tells them they find a skeleton. The Players ask for more detail about the skeleton, so the DM mentions that all his clothing and gear has turned to rot and ruin, and there is a worthless shield. The Players take the DM’s description at face value and just leave the worthless shield.
Scenario 6:
The Players search the area, so the DM mentions the pile of leaves. The Players say they move the leaves and look through the pile. The DM tells them they find a skeleton. The Players ask for more detail about the skeleton, so the DM mentions that all his clothing and gear has turned to rot and ruin, and there is a filthy shield. The Players, suspicious at the specific mention of a shield, investigate it closer. The DM says it is worthless. So the PCs leave it and move on.
Scenario 7:
The Players search the area, so the DM mentions the pile of leaves. The Players say they move the leaves and look through the pile. The DM tells them they find a skeleton. The Players ask for more detail about the skeleton, so the DM mentions that all his clothing and gear has turned to rot and ruin, and there is a filthy shield. The Players, suspicious at the specific mention of a shield, investigate it closer. The DM says it appears worthless. The Players, suspicious at the word “appears”, decide to take the shield. They eventually use detect magic on it, but because they haven’t first cleaned and oiled it, the DM says it isn’t magical. The Players trash the shield.
Scenario 8:
The Players search the area, so the DM mentions the pile of leaves. The Players say they move the leaves and look through the pile. The DM tells them they find a skeleton. The Players ask for more detail about the skeleton, so the DM mentions that all his clothing and gear has turned to rot and ruin, and there is a filthy shield. The Players, suspicious at the specific mention of a shield, investigate it closer. The DM says it appears worthless. The Players, suspicious at the word “appears”, decide to take the shield. The Players clean up the shield. They eventually use detect magic on it, but because they haven’t oiled it, the DM says it isn’t magical. They sell the shield for 1 gp. Maybe the Players don’t even understand “oiling” a shield – it has no moving parts, those without experience maintaining metal objects wouldn’t know anything about oiling in this context. And the DM was going strictly by what the module text said.
Scenario 9:
The Players search the area, so the DM mentions the pile of leaves. The Players say they move the leaves and look through the pile. The DM tells them they find a skeleton. The Players ask for more detail about the skeleton, so the DM mentions that all his clothing and gear has turned to rot and ruin, and there is a filthy shield. The Players, suspicious at the specific mention of a shield, investigate it closer. The DM says it appears worthless. The Players, suspicious at the word “appears”, decide to take the shield. They eventually use detect magic on it, and the DM says it radiates magic. The PCs use the shield, but the DM never takes the +1 into account for their AC because they still haven’t cleaned and oiled it yet (essentially it is a magic shield but provides no game mechanic bonus).
Scenario 10:
The DM mentions the PCs can see a skeleton and shield under a pile of leaves as standard description before the Players say they are searching. The DM assumes that “under a pile of leaves” does not mean hidden or concealed. The Players think it is just window dressing/flavor, and dismiss it. The PCs move on.
Scenario 11:
The DM mentions the PCs can see a skeleton and shield under a pile of leaves as standard description before the Players say they are searching. The DM assumes that “under a pile of leaves” does not mean hidden or concealed. The Players investigate the skeleton and shield. The DM’s description includes mention of the filthy shield, so the Players look closer. The DM mentions that it appears worthless as it is, but maybe it could be cleaned up. The Players clean it up, and the DM assumes this action includes oiling it. When the DM describes how nice the shield looks now, the PCs use detect magic. The DM tells them it is magical.
Scenario 12:
The DM mentions the skeleton in rotted and ruined gear, and points out there is a filthy shield that can probably be cleaned up. The PCs clean up the shield and the DM tells them it is a +1 shield.
Scenario 13:
The DM tells the Players they find, “Under a pile of leaves nearby is the skeleton of a victim, a hapless elf. Everything he bore has turned to rot and ruin, save a filthy shield which appears quite worthless (but cleaning and oiling will return it to +1 magic status).” The Players clean up and oil the shield, and now have a +1 shield.
Each of the above scenarios are arguably legitimate (and in some cases, actual) interpretations, styles, approaches, and/or expectations of how a DM runs a game and how Players think. I just did this as a thought experiment prompted by reading the passage quoted at the top of this post. I’ve played with DMs and Players for whom many of the above scenarios would be normal. When you think about all the varied interpretations, styles, approaches, and/or expectations we all have with our gaming, it’s kind of a wonder that we actually manage to have fun.
Quasqueton
"Under a pile of leaves nearby is the skeleton of a victim, a hapless elf. Everything he bore has turned to rot and ruin, save a filthy shield which appears quite worthless (but cleaning and oiling will return it to +1 magic status)."
Scenario 1:
The Players don’t specifically say they are searching the area, so the DM doesn’t mention the pile of leaves. Since the DM didn’t describe the area, the Players think there’s nothing of note remaining, so the PCs move on. Both sides are expecting a prompt from the other to get/give more info.
Scenario 2:
The Players say they search the area, so the DM mentions the pile of leaves. The Players think that the pile of leaves is just a pile of leaves, because they assume that the DM would tell them what they found in/under the pile when they said they “search the area”. To the Players, “search the area” means they go through looking thoroughly and move things about; to the DM, “search the area” means they look around visually only (he’s waiting for them to specifically say they are moving/looking under the pile of leaves). The PCs leave the area.
Scenario 3:
The Players search the area, so the DM mentions the pile of leaves. The Players say they move the leaves and look through the pile. The DM tells them they find a skeleton. The Players assume the skeleton is just “naked”, and the PCs move on. The DM assumes that if they wanted more information, they’d ask for it; the Players assume that if there is more information, the DM would provide it automatically.
Scenario 4:
The Players search the area, so the DM says they find an elf skeleton under a pile of leaves. He says the skeleton’s gear is rotted and ruined; he doesn’t mention the shield specifically unless the Players ask. The DM assumes the shield is part of his gear description. The PCs move on.
Scenario 5:
The Players search the area, so the DM mentions the pile of leaves. The Players say they move the leaves and look through the pile. The DM tells them they find a skeleton. The Players ask for more detail about the skeleton, so the DM mentions that all his clothing and gear has turned to rot and ruin, and there is a worthless shield. The Players take the DM’s description at face value and just leave the worthless shield.
Scenario 6:
The Players search the area, so the DM mentions the pile of leaves. The Players say they move the leaves and look through the pile. The DM tells them they find a skeleton. The Players ask for more detail about the skeleton, so the DM mentions that all his clothing and gear has turned to rot and ruin, and there is a filthy shield. The Players, suspicious at the specific mention of a shield, investigate it closer. The DM says it is worthless. So the PCs leave it and move on.
Scenario 7:
The Players search the area, so the DM mentions the pile of leaves. The Players say they move the leaves and look through the pile. The DM tells them they find a skeleton. The Players ask for more detail about the skeleton, so the DM mentions that all his clothing and gear has turned to rot and ruin, and there is a filthy shield. The Players, suspicious at the specific mention of a shield, investigate it closer. The DM says it appears worthless. The Players, suspicious at the word “appears”, decide to take the shield. They eventually use detect magic on it, but because they haven’t first cleaned and oiled it, the DM says it isn’t magical. The Players trash the shield.
Scenario 8:
The Players search the area, so the DM mentions the pile of leaves. The Players say they move the leaves and look through the pile. The DM tells them they find a skeleton. The Players ask for more detail about the skeleton, so the DM mentions that all his clothing and gear has turned to rot and ruin, and there is a filthy shield. The Players, suspicious at the specific mention of a shield, investigate it closer. The DM says it appears worthless. The Players, suspicious at the word “appears”, decide to take the shield. The Players clean up the shield. They eventually use detect magic on it, but because they haven’t oiled it, the DM says it isn’t magical. They sell the shield for 1 gp. Maybe the Players don’t even understand “oiling” a shield – it has no moving parts, those without experience maintaining metal objects wouldn’t know anything about oiling in this context. And the DM was going strictly by what the module text said.
Scenario 9:
The Players search the area, so the DM mentions the pile of leaves. The Players say they move the leaves and look through the pile. The DM tells them they find a skeleton. The Players ask for more detail about the skeleton, so the DM mentions that all his clothing and gear has turned to rot and ruin, and there is a filthy shield. The Players, suspicious at the specific mention of a shield, investigate it closer. The DM says it appears worthless. The Players, suspicious at the word “appears”, decide to take the shield. They eventually use detect magic on it, and the DM says it radiates magic. The PCs use the shield, but the DM never takes the +1 into account for their AC because they still haven’t cleaned and oiled it yet (essentially it is a magic shield but provides no game mechanic bonus).
Scenario 10:
The DM mentions the PCs can see a skeleton and shield under a pile of leaves as standard description before the Players say they are searching. The DM assumes that “under a pile of leaves” does not mean hidden or concealed. The Players think it is just window dressing/flavor, and dismiss it. The PCs move on.
Scenario 11:
The DM mentions the PCs can see a skeleton and shield under a pile of leaves as standard description before the Players say they are searching. The DM assumes that “under a pile of leaves” does not mean hidden or concealed. The Players investigate the skeleton and shield. The DM’s description includes mention of the filthy shield, so the Players look closer. The DM mentions that it appears worthless as it is, but maybe it could be cleaned up. The Players clean it up, and the DM assumes this action includes oiling it. When the DM describes how nice the shield looks now, the PCs use detect magic. The DM tells them it is magical.
Scenario 12:
The DM mentions the skeleton in rotted and ruined gear, and points out there is a filthy shield that can probably be cleaned up. The PCs clean up the shield and the DM tells them it is a +1 shield.
Scenario 13:
The DM tells the Players they find, “Under a pile of leaves nearby is the skeleton of a victim, a hapless elf. Everything he bore has turned to rot and ruin, save a filthy shield which appears quite worthless (but cleaning and oiling will return it to +1 magic status).” The Players clean up and oil the shield, and now have a +1 shield.
Each of the above scenarios are arguably legitimate (and in some cases, actual) interpretations, styles, approaches, and/or expectations of how a DM runs a game and how Players think. I just did this as a thought experiment prompted by reading the passage quoted at the top of this post. I’ve played with DMs and Players for whom many of the above scenarios would be normal. When you think about all the varied interpretations, styles, approaches, and/or expectations we all have with our gaming, it’s kind of a wonder that we actually manage to have fun.
Quasqueton