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A GM I know has A Player whose characters A Future King,, he's only done 1 adventure and theirs already 2 confirmed problems and 2 more brewing. Ideas
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<blockquote data-quote="Benjamin Olson" data-source="post: 8953344" data-attributes="member: 6988941"><p>I mean obviously the guy needs to ditch his small army of bodyguards. That's an absolute no-go for a game oriented towards small skirmish based combat, particularly at lower levels. Royal person wanting to ditch all the well-meaning but intrinsically oppressive minders is a basic fiction trope, and it is in part for the good reason that real life people protected by security forces, particularly young people, often do want to escape that form of gilded cage to some degree. In a world full of adventurers it's fanciful but not implausible that that would take the form of running off to go be an adventurer. But maybe it's not a long term thing. Maybe for a while your adventures are just what the prince gets up to on nights when he sneaks off with a few friends to see the city without 327 bodyguards in tow.</p><p></p><p>Secondly, unless there is perfect knowledge of the future in this game he is not "a future king", he is a "probable future king" who will become one if he outlives his father, no pretender seizes the throne, and the monarchy isn't abolished. And it is the latter scenarios that lead me to my point: he is only above the law to the extent that his father will continue to accept his crimes, and the people will accept his father accepting those crimes. Nobody is infinitely above the law for an infinite amount of time.</p><p></p><p>Honestly the simplest solution to everything might well be to let the prince run wanton, murder-hoboing his way through the kingdom for a couple sessions, and getting pardoned left and right. Let the evil party do some serious evil, within whatever the table is comfortable with. Have the 327 bodyguards look on in disgust, or even grudgingly follow orders to participate in the mayhem. Then have the king mysteriously assassinated, but have the people, the lords, the army, the bodyguards side with some other dubious claimant to the throne over Prince Murderhobo, because sure, Count Whatever of Wherever is only a second cousin from an illegitimate line, but at least he didn't go on any crime sprees. The rest of the campaign can be trying to solve the king's murder, while on the run from the usurper king's forces, including the princes own 327 former bodyguards.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8953344, member: 6988941"] I mean obviously the guy needs to ditch his small army of bodyguards. That's an absolute no-go for a game oriented towards small skirmish based combat, particularly at lower levels. Royal person wanting to ditch all the well-meaning but intrinsically oppressive minders is a basic fiction trope, and it is in part for the good reason that real life people protected by security forces, particularly young people, often do want to escape that form of gilded cage to some degree. In a world full of adventurers it's fanciful but not implausible that that would take the form of running off to go be an adventurer. But maybe it's not a long term thing. Maybe for a while your adventures are just what the prince gets up to on nights when he sneaks off with a few friends to see the city without 327 bodyguards in tow. Secondly, unless there is perfect knowledge of the future in this game he is not "a future king", he is a "probable future king" who will become one if he outlives his father, no pretender seizes the throne, and the monarchy isn't abolished. And it is the latter scenarios that lead me to my point: he is only above the law to the extent that his father will continue to accept his crimes, and the people will accept his father accepting those crimes. Nobody is infinitely above the law for an infinite amount of time. Honestly the simplest solution to everything might well be to let the prince run wanton, murder-hoboing his way through the kingdom for a couple sessions, and getting pardoned left and right. Let the evil party do some serious evil, within whatever the table is comfortable with. Have the 327 bodyguards look on in disgust, or even grudgingly follow orders to participate in the mayhem. Then have the king mysteriously assassinated, but have the people, the lords, the army, the bodyguards side with some other dubious claimant to the throne over Prince Murderhobo, because sure, Count Whatever of Wherever is only a second cousin from an illegitimate line, but at least he didn't go on any crime sprees. The rest of the campaign can be trying to solve the king's murder, while on the run from the usurper king's forces, including the princes own 327 former bodyguards. [/QUOTE]
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A GM I know has A Player whose characters A Future King,, he's only done 1 adventure and theirs already 2 confirmed problems and 2 more brewing. Ideas
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