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A GM I know has A Player whose characters A Future King,, he's only done 1 adventure and theirs already 2 confirmed problems and 2 more brewing. Ideas
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<blockquote data-quote="JMISBEST" data-source="post: 8953588" data-attributes="member: 7036159"><p>You think that's bad he's got 9 other class's that are unique to his campaign that have the same rules as normal class's but either change the alignment requirements or add a requirement that doesn't have to be a alignment requirement and yes he's A massive Fire Emblem Fan. Here they are. Your thoughts</p><p></p><p>Holy Knights are almost identical to Paladins, the only difference is they must be Lawful Neutral</p><p></p><p>Dark Knights are almost identical to Anti-Paladins, the only difference being they must be Chaotic Lawful</p><p></p><p>Valkyries are almost identical to Clerics, the only difference is they must be Lawful Good Females of either Noble Birth or Royal Birth</p><p></p><p>Savants are almost identical to Clerics, the only difference being they must be Lawful Neutral Males of either Noble Birth or Royal Birth</p><p></p><p>Reavers are almost identical to Fighters, the only difference is they must be Lawful Evil</p><p></p><p>Tricksters are almost identical to Illusionists, the only difference is they must be Neutral Evil</p><p></p><p>Priests of Nature are almost identical to Druids, the only difference is they must be Neutral Good</p><p></p><p>Ninja's are almost identical to Assassins, the only difference is they must be Neutral</p><p></p><p>Savages are almost identical to Barbarians, the only difference is they must be Chaotic Neutral</p></blockquote><p></p>
[QUOTE="JMISBEST, post: 8953588, member: 7036159"] You think that's bad he's got 9 other class's that are unique to his campaign that have the same rules as normal class's but either change the alignment requirements or add a requirement that doesn't have to be a alignment requirement and yes he's A massive Fire Emblem Fan. Here they are. Your thoughts Holy Knights are almost identical to Paladins, the only difference is they must be Lawful Neutral Dark Knights are almost identical to Anti-Paladins, the only difference being they must be Chaotic Lawful Valkyries are almost identical to Clerics, the only difference is they must be Lawful Good Females of either Noble Birth or Royal Birth Savants are almost identical to Clerics, the only difference being they must be Lawful Neutral Males of either Noble Birth or Royal Birth Reavers are almost identical to Fighters, the only difference is they must be Lawful Evil Tricksters are almost identical to Illusionists, the only difference is they must be Neutral Evil Priests of Nature are almost identical to Druids, the only difference is they must be Neutral Good Ninja's are almost identical to Assassins, the only difference is they must be Neutral Savages are almost identical to Barbarians, the only difference is they must be Chaotic Neutral [/QUOTE]
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A GM I know has A Player whose characters A Future King,, he's only done 1 adventure and theirs already 2 confirmed problems and 2 more brewing. Ideas
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