I really, really don't want to get bogged down in this "but you said thing x that I take offense to so now the conversation needs to change from analysis of the mechanics and veracity of thing x (to prove or falsify the claim) to the legitimacy of my grievances" because I feel like this this approach happens far too often and all it does is serve to undermine any actual interesting conversation about TTRPGs (which is sort of the point of coming here to converse?).
However...
allowing for this for a moment, why isn't it helpful to examine controversial claims about aspects of all kinds of play? In my experience, there is HUGE utility in reflecting on your own play and/or games you advocate for.
I can trivially name two off the top of my head.
1) 4e's "skip the (implied 'boring') gate guards and get to the fun." My personal reflection of this (in a game I advocate for) has me of the position that (a) they meant something else (eg the indie axioms of "cut to the action" and "at every moment, drive play toward conflict") and (b) this clumsy iteration of (a) (much like Mearls statement in the 5e playtest of "shouting arms back on") served only to undermine the edition in both (i) needlessly turning a segment of gamers off to no good end and (ii) not actually being REMOTELY as clear as just recapitulate the indie axioms themselves (which are abundantly clear!).
So this is bad. Don't do this again.
2) 4e detractors' position that 4e's roles and mechanics are just artificial video games in disguise. They're obviously not. But what do they actually resemble? Magic Decks. MtG is WotC's primary bread-winner so of course that group consulted on 4e's design.
So these two things above (along with other things such as noncombat conflict resolution, keyword architecture being fundamental, and focused themes/premise) combined lead me to (correctly) frame the game design as an action adventure game primarily inspired by indie games and Magic the Gathering. From that, I'm better able to explain all manner of things to people who don't grok the game or who are trying to learn the game.
Sum total, there is enormous utility in provocative positions (even...or perhaps especially...wrong ones) that beg analysis if you're just willing to engage with the ideas (and try to falsify them or be willing to be convinced by them) rather than trying to instead reframe the entirety of the conversation around your offense.
You keep leveling this charge against @pemerton, but if memory serves you jumped in during the initial thread at the earliest opportunity by taking offense with his posts despite the fact he used the term "Mother-May-I" in quotations, following the original poster's usage, and proffered his own, less pejorative term half the time instead; and then you went on to say you had no issue with the OP's use of the term. Perhaps you are looking for offense where none is intended, particularly where pemerton is concerned? As you say in one of your posts, you believe you and he rarely see eye-to-eye, so perhaps this colors how you infer tone from his posts?
These two propositions aren't immediately reconcilable, at least by me.I say this as a person who really disliked 4E and used plenty of insulting language in the debates over it
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I think I could have an honest conversation with Pemerton about his style of play, because I am genuinely curious about other play styles, and I am not looking to disprove them.
I have friends, and colleagues, and students, and family members, and on these boards I have fellow posters - but I don't think I have any followers.But in conversation with Pemerton and a lot of his followers
I don't think anyone is in any doubt that your preferences exist. The whole history of RPGing from c1984 to today is largely a testament to them. Any random thread about GMing techniques on this board will almost certainly present your prefences as if they are synonymous with playing D&D or even with RPGing as such. (See eg the current New DM thread in this General RPG sub-forum.) So I'm not sure what you think the struggle consists in.we have to struggle just to even prove our preference exists in the first place.
I'm willing to bet my campaign is less realistic than most of the campaigns on this board.
But it has a few unique semi-realistic rules. The rest follows rule-of-cool though.
Thankfully he can just say that it's on a spectrum, which allows him to obfuscate terms and move goal posts as needed. Then he can throw in a few of his usual logical fallacy buzzwords, such as accusing you of making a false dichotomy about realism, allowing him to further evade the actual argument in the discussion.Max isn't, either, or, at least, he hasn't been able to articulate it clearly.
I'll just be "that guy" and say it, but I don't care about what D&D does. I don't need D&D to be all and end all of RPG experiences. I don't use a D&D as a metric for what I am looking for in a game.Someone mentioned it earlier, it might have been Bedrockgames, where D&D needs to be able to appeal to a wider market, so for those:
I am, however, incredulous about this statement given how "pemerton and a lot of his followers" hold a position that is undboutedly in the minority within gaming circles; if anything, it's in the reverse - that "pemerton and a lot of his followers" have to justify their own approaches - such that you are expressing a false victimization complex. And also I would warn against using language such as "and his followers," as that sort of unnecessarily loaded language marginalizes and maligns a lot of the agency that individuals have deciding their own game preferences. Let's spell this out: "mother-may-I" may be derogatory to a playstyle, but lumping people together as "pemerton and a lot his followers" displays a derogatory attitude towards actual people.But in conversation with Pemerton and a lot of his followers, we have to struggle just to even prove our preference exists in the first place.
These two propositions aren't immediately reconcilable, at least by me.
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And given that this is not the argument of the OP of this thread - as I have stated numerous times - I feel you are either misrepresenting it, or misunderstanding it.And to me the disingenuousness of the argument being made in the OP, is so obvious It is purely a rhetorical tactic (the idea that someone invokes realism, so they would need to defend a setting being as realistic as the processes that underly reality? That makes any invocation of realism useless).