Maxperson
Morkus from Orkus
Max isn't, either, or, at least, he hasn't been able to articulate it clearly.
Sure I have. I'm just not going to repeat myself for a 10th time.
Max isn't, either, or, at least, he hasn't been able to articulate it clearly.
Max, I legitimately do not know what you mean by "realism." I'm asking you to provide a clear definition that isn't smeared across 100 or more posts in this thread (not 100s of your posts, but that many posts between).Sure I have. I'm just not going to repeat myself for a 10th time.
"Permertonian Scene Framing" is a phrase coined by [MENTION=463]S'mon[/MENTION] who is a poster on these boards with a post-count similar to mine; who (like me) is an academic in an English-language law school; whose politics are different from mine (I think I can say that much without breaking board rules); whose opinions I generally respect and whose commentary on RPGing is almost always worth listening to; who thinks I have interesting things to say about 4e, sometimes accepts I have interesting things to say about OSR/"free kriegsspiel", but who (I believe) thinks I'm wrong in this thread.
To characterise S'mon as my "follower" is ridiculous! Without being mawkish and without wanting to exaggerate the intimacy that is possible on a message board (we've never met in person), I would characterise S'mon as a friend.
Are you confusing me with [MENTION=16814]Ovinomancer[/MENTION]?
And given that this is not the argument of the OP of this thread - as I have stated numerous times - I feel you are either misrepresenting it, or misunderstanding it.
The argument of the OP is as follows: that a player having to accept something as true in the shared fiction because the GM decided it is more "Mother may I" than an actual person encountering something as true in the real world. Because the former, but not the latter, is an expression of someone's authorial judgement.
The former is, in fact, precisely a manifestation of the sort of thing the other thread was intending to capture by use of the phrase "Mother may I".
Except, and I say this as a person who really disliked 4E and used plenty of insulting language in the debates over it, if you are framing the discussion this way, with heavily loaded language, that is going to bias your analysis. My analysis of 4E wasn't objective. It was based on a real reaction I had, and I think stating that initial reaction is fine. But after years of these kinds of discussions, to cling to terms like that to, to insist on language like mother may i, my whole point is you can't really analyze this stuff objectively if your mired in gaming ideology the way the OP is. I feel like it is very hard for me and Pemerton to have a real conversation about what drives my style of play, because he is always looking for the angle of attack. And mother may I is just one aspect of that. Whereas, I think I could have an honest conversation with Pemerton about his style of play, because I am genuinely curious about other play styles, and I am not looking to disprove them. But in conversation with Pemerton and a lot of his followers, we have to struggle just to even prove our preference exists in the first place. Not saying everyone on my side of the debate has behaved perfectly. but this isn't simply about people having grievances. We are pointing out this isn't a real conversation or a real analysis. It is a flamewar disguised as analysis.
He can use what words he wants. It isn't like I am hitting the report button or anything. But if he uses inflammatory language on me, surely I can reciprocate?
I wish you could vigorously reflect on this post you just wrote.
Pemerton is a dude in a remote corner of the internet.
Followers? Seriously? Followers.
Do you realize how bunker mentality in the midst of an all-important culture war this, and all the other posts like this (and not just from you...and not juston this site) this reads as?
And also how disrespectful it is?
Plenty of people have thanked me for posts they found insightful and helpful to them in their RPGing. Does that make them followers of mine? Of course not! That’s ridiculous! They’re humans, sometimes fallible and sometimes insightful (same as me), who are just working through their thoughts on a subject (TTRPGing design and play) in real time and trying to improve their experience. Same goes for me. I’ve gleaned plenty of insight from people I disagree with.
Framing all of these conversations as secret, strategic culture war gambits with clergy, acolytes, and the vulnerable masses is the real poison here. It’s completely toxic, it drives people away from this site, and it stifles interesting conversation that actually helps our gaming grow, change, and refine (all of which can mean going backwards in time and recognizing the power of older design and play) rather than stagnate and ossify.
This actually happened in 4e. It was a constant, never-ending, scorched earth campaign against a stupid gaming system. It took place all over the Internet, in hobby stores, at tables, and cons. I really enjoyed that game and I engaged in endless conversations about all the various topics, which by your definition were well-poisoned from the beginning. Yet I engaged with the ideas, trying earnestly to reflect on them and analyze them. I didn’t focus exclusively on the poisoned well and my offense to it. And I’m not special by any means. So anyone can do the same.
I'm happy to say a bit about this. I won't be engaging with what you have said upthread about imagination etc - you may find that what I say presupposes a very different view from yours about the nature of cognition, reference and representation, but I'm not going to go into those matters in this post.[MENTION=42582]pemerton[/MENTION] I also think it would be good if you define what you mean by realism.
Framing all of these conversations as secret, strategic culture war gambits with clergy, acolytes, and the vulnerable masses is the real poison here. It’s completely toxic, it drives people away from this site, and it stifles interesting conversation that actually helps our gaming grow, change, and refine (all of which can mean going backwards in time and recognizing the power of older design and play) rather than stagnate and ossify.
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