AbdulAlhazred
Legend
Those are some intense words, but all you are doing is asserting without supporting. I would definitely reject the definition you are using for mother may I as a valid playstyle description. Like Lowkey13 said, it is a pejorative. But even then, when it comes up, it is only useful in describing table disfunction where play starts to resemble the game mother may I in the way I described. Using it pejoratively to describe a large swath of RPGs or play styles, is pretty meaningless I think. Certainly isn't going to illuminate anything. If you see a playstyle you don't like and sum it up as mother may I, you will entirely miss the reason people are engaging it (and you will be lacking the curiosity that Pemerton seemed so concerned people retain when analyzing RPGs). It reeks of bias. It is up there with magic tea party in that respect. That would be like me insisting on referring to games with narrative elements as "story time" systems.
Folks (and I'm not singling you out by any means [MENTION=85555]Bedrockgames[/MENTION], you already made your annoyance at this phrase clear long since and people should be able to remember it), why don't we stop worrying about 'pejoritive' and whatnot? I mean, I accept you consider the term pejorative and I haven't used it (in a long time at least, maybe I did at some point way back when).
My real point is, there is a sense to what [MENTION=99817]chaochou[/MENTION] is actually saying. There is a class of RPGs in which the GM can say 'no', as in a hard no which isn't disputable. The reasons for the 'no' are potentially various. It could be a rule about pre-established fiction, simple 'this guy is in charge, its his game' or intended as some sort of refereeing mechanism. It doesn't really matter what the origin is, and it doesn't really matter how frequently it is used, or to what effect. There are other games where such a thing is mechanically impossible, or there is a 'soft no' which the use of some process or resource by the players can revoke. These are two separate classifications of games (even if they weren't I just invented them, and I have stated a pretty reasonable classification rule, so we can assume these classes to be established, right?)
Again, I get that people get irritated, I'd just urge people to understand that there are meaningful distinctions which can be discussed, and that it should be possible to have a discussion about them, so maybe some curbing of people's urges to call each other out and insist on specific terminology, etc. can be mitigated. It would be a better thread
