Bedrockgames
I post in the voice of Christopher Walken
...as previously rebutted by others.
Not sure what this means in terms of what I said
...as previously rebutted by others.
The big issue for me, in the setup [MENTION=23751]Maxperson[/MENTION] describes, is how do we know how many children are eaten? In a skill challenge, this can be managed through failures - each failure is more children dead. But in other D&D versions, which have no rule for determining children eaten per orc-time-mile-unit, it becomes GM fiat. So the stakes and the action resolution become somewhat illusory.
I read his diary, obvs.
Also, if you as GM are doing this kind of thing, you're very much in.MMI territory. The point I'm nakinng is that it's very much in character to have knowledge about the game world while having knowledge of modern chemistry is not.
Robbing the player of choice, or feeding him with an illusory one.
That's why they call it illusionism, because you can't see the trick.
So me, the Gm, decide that you, the Pc, will have to choose between your family and the land by the end of the next adventure, making sure you will find the McGuffin lil witch.
Yeah, your Pc could just put down the guns and retire on a small island living out of fishing and letting the years go by drinking rhum to drown the remorse for his lost family, but odds are you, the Player, are gonna fight to save them.
One example doesn't overcome that it very clearly said the players first duty was to play within the limits of the CHARACTER, not the player. It's talking about all player knowledge, not just real world or game knowledge, but just in case, I will point this out. The Monster Manual is in the real world, and it and everything in it is real world knowledge. We use that real world knowledge to play the game and construct the game world, but if real world knowledge isn't allowed into the game, the player cannot use any knowledge gained from the Monster Manual.
Don't blame me for your paranoia, Max. I've been nothing but honest. This is all you.Don't think I'm answering you seriously. You have no interest in good faith discussion with me, as that drive by post blurb still shows.
MM talks about gameworld, not real world. If I bring to the table my chemistry schoolbook and want to use it in the game, then it's real world knowledge.
Anyway if the genre is Alchemic Steampunk, I would probably allow even the chemistry manual
No he's not. In 2000, Ron Edwards wrote a very praising review of Hero Wars. In 2003, he discussed setting-based "story now" play, again putting forward Hero Wars as an example. In 2011, he wrote the "setting dissection" that I linked to upthread, that is, a fuller account of how to run setting-based "story now" games (unsurprisingly, HeroWars/Quest again figures as a prominent example).I just found him to be an odd person to use to provide an example of this sort of play (since he is pretty antagonistic towards it).
In this thread, [MENTION=23751]Maxperson[/MENTION] has repeatedly talked about a "focus on seeeing and experience everything as his character". That's his basis for criticising metagaming. But now you're saying that some departures from this, like the paty conceit, aren't really metagaming because Maxperson doesn't mind it. (I'm not sure why Maxperson's view counts for more than [MENTION=29398]Lanefan[/MENTION]'s, who has said that he minds it.)I don't think people consider that meta gaming generally. Not in the sense that it is a problem for play the way a player using his or her knowledge of Trolls would be
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I've only heard complaints about the conceit fo the party being together being a problem from players who are particularly focused on seeing and experiencing everything as their character without any outside forces shaping them. But that is an unusually strict view of meta gaming and kind of sketches the meaning of what Max Person is even talking about
I highlighted the bolded bit only because surely a better choice would be to retire to the thermal baths.Yeah, your Pc could just put down the guns and retire on a small island living out of fishing and letting the years go by drinking rhum to drown the remorse for his lost family, but odds are you, the Player, are gonna fight to save them.