Ok, I've made a custom Prestige Class that I've rather mundanely named "Chronomancer". The basic abilities of the class are still just in my head, and is meant to be an NPC only class. I've come up with a spell for the class that I'm not sure is overpowered and/or what level it should be. Any help you folks can give me would be appreciated.
Temporal Displacement
Level: ?
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1d6+1 minutes
This spell allows the caster to "step back in time" up to 1d6+1 minutes. Often used to escape certain death, this spell does have one major drawback. The caster does not remember any of the time for the amount of time that is displaced. In other words, if the caster steps back 5 minutes, the last five minutes are erased for him, possibly landing him in the exact same situation. To other creatures the caster simply disappears. The caster goes back to the exact location he was in before the duration of the spell. So that if he was standing outside of a city, he finds himself there again, with no recollection whatsoever of what he may have done in the city beforehand... though the guards would remember him entering before.
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Ok, did I word that in a confusing way? Hopefully the gist of the spell is understood. Time can also only be reversed. Since it basically can "undo" actions the caster has taken, and wipes his memory for that amount of time, I don't think it is on the same level as "Time Stop". I am thinking about level 7. It is not permanent like "Temporal Stasis".
So, is level 7 about right?
Temporal Displacement
Level: ?
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1d6+1 minutes
This spell allows the caster to "step back in time" up to 1d6+1 minutes. Often used to escape certain death, this spell does have one major drawback. The caster does not remember any of the time for the amount of time that is displaced. In other words, if the caster steps back 5 minutes, the last five minutes are erased for him, possibly landing him in the exact same situation. To other creatures the caster simply disappears. The caster goes back to the exact location he was in before the duration of the spell. So that if he was standing outside of a city, he finds himself there again, with no recollection whatsoever of what he may have done in the city beforehand... though the guards would remember him entering before.
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Ok, did I word that in a confusing way? Hopefully the gist of the spell is understood. Time can also only be reversed. Since it basically can "undo" actions the caster has taken, and wipes his memory for that amount of time, I don't think it is on the same level as "Time Stop". I am thinking about level 7. It is not permanent like "Temporal Stasis".
So, is level 7 about right?