A Grave Matter for the Party of Seven Strangers

"Definitely a good idea to keep the door open, then."

Warning the others to stand near the door with weapons ready, Valjean will try to open the sarcophagus manually, counting on his protection from evil and his tumble ability to help in a pinch.

I already searched this for traps and found nothing, right?
 
Last edited:

log in or register to remove this ad

GruTheWanderer said:
"Definitely a good idea to keep the door open, then."

Warning the others to stand near the door with weapons ready, Valjean will try to open the sarcophagus manually, counting on his protection from evil and his tumble ability to help in a pinch.

I already searched this for traps and found nothing, right?

Feeling sure that no traps were on the sarcophagus, Valjean uses a crowbar to pry the lid clear. As the cover slides off, a black skeleton rises up from inside and shrieks. As this happens Zig sends two arrows into the creature.

Please le me know your actions, it is combat once more.

buzzard
 

Uh, how did I shoot 2 arrows? You can only ready partial actions.

"Gawdamnshiht!" Zig lets loose a string of profanities, knowing that bows are useless against skeletons. He practically dives out of the doorway, and vanishes from sight as he hits the ground.

Activate tattoo of Invisibility, and hope that thing doesn't have Ture Seeing at will. :p
 
Last edited:


"Now this looks interesting."
Lorelin throws one of his energy attacks at the skeleton (ranged touch attack, damage 4d6+6 IIRC)
 

Jeph said:
Uh, how did I shoot 2 arrows? You can only ready partial actions.

Oops. Ok make that one arrow.

Jeph said:

"Gawdamnshiht!" Zig lets loose a string of profanities, knowing that bows are useless against skeletons. He practically dives out of the doorway, and vanishes from sight as he hits the ground.

Activate tattoo of Invisibility, and hope that thing doesn't have Ture Seeing at will. :p

OK will do.

Garyh said:

"Bruk cleave!!!"

Bruk is rather busy holding the door open. He is well aware that it will slam shut if he lets it go. Does he still wish to engage in melee? The same applies for Jordeh.

buzzard
 

Recognizing the creature as a skeleton Kyr'nan stands up with her holy symbol proudly..."May Olidarramma turn you to DUST!"

Kyr'nan Turns the creature (+2 for CHA and +6 for Level)and Lazz'rut melds into the shadows with a +20 Hide while trying to get into a flanking position...can undead be flanked :(
 

GoldenEagle said:
Recognizing the creature as a skeleton Kyr'nan stands up with her holy symbol proudly..."May Olidarramma turn you to DUST!"

Kyr'nan Turns the creature (+2 for CHA and +6 for Level)and Lazz'rut melds into the shadows with a +20 Hide while trying to get into a flanking position...can undead be flanked :(

They can be flanked (nothing says they can't).

The combat will be resolved tommorow, so if anyone does not have their action in by their I will act for them.

buzzard
 

Alistaire stands outside the mausoleum, lacking a useful attack against the skeleton.

Valjean draws his masterwork longsword and attacks, helping Kry'nan flank the abomination. If he can hit it at all (it doesn't have damage resistance), he will press the attack the following round with smite evil.
 
Last edited:

Bruk will instead see how his companions fare for a round. If they are doing poorly after that round, he will engage in melee - door be darned.
 
Last edited:

Remove ads

Top