Well, the day is drawing nigh, I am going to start my 15-year-old daughter and several of her friends on their initial foray into the world that is Dungeons and Dragons.
For quite some time, my wife has not been too keen on the idea, and my daughter didn't seem interested. It was only as I was preparing for my normal monthly game in October that the daughter voiced an interest and the wife relented. While playing with my normal group, some of my daughter's friends stopped by and one of them mentioned that she'd "always wanted to play D&D but didn't know how". So, this Friday, a rather eclectic group of adventurers will be coming together to begin their (hopefully) illustrious careers while tackling "Mad God's Key." (I toyed with starting with "Box of Flumph" but MGK has a better way to get them involved without the tried and true "hired to do something scene")
I call the group eclectic because the party is composed of:
- half-elf male druid (daughter)
- half-elf male druid (twin of daughter's PC, played by female) - not sure parents will let play
- halfling female monk (played by male)
- dwarf male cleric (played by male)
- half-elf male sorcerer (played by female)
- human male ranger (archer specialist, played by female)
- ?? - played by male
- ?? - played by female (possibly rogue)
I'm sticking to Core only at the start, so an not to overload them, but I'll add more as we go along (I do love psionics).
The campaign is going to be set in a world of my own design with The Game Mechanics' city of Liberty as the centerpiece. I've got a potential campaign thread in the works, but I"ll also let them decide what to do next based on the hints, hooks, and clues I plan to drop along the way.
I haven't played with a bunch of "noobs" (I guess that's the term) since I was one myself, but am looking forward to Friday night.
For quite some time, my wife has not been too keen on the idea, and my daughter didn't seem interested. It was only as I was preparing for my normal monthly game in October that the daughter voiced an interest and the wife relented. While playing with my normal group, some of my daughter's friends stopped by and one of them mentioned that she'd "always wanted to play D&D but didn't know how". So, this Friday, a rather eclectic group of adventurers will be coming together to begin their (hopefully) illustrious careers while tackling "Mad God's Key." (I toyed with starting with "Box of Flumph" but MGK has a better way to get them involved without the tried and true "hired to do something scene")
I call the group eclectic because the party is composed of:
- half-elf male druid (daughter)
- half-elf male druid (twin of daughter's PC, played by female) - not sure parents will let play
- halfling female monk (played by male)
- dwarf male cleric (played by male)
- half-elf male sorcerer (played by female)
- human male ranger (archer specialist, played by female)
- ?? - played by male
- ?? - played by female (possibly rogue)
I'm sticking to Core only at the start, so an not to overload them, but I'll add more as we go along (I do love psionics).
The campaign is going to be set in a world of my own design with The Game Mechanics' city of Liberty as the centerpiece. I've got a potential campaign thread in the works, but I"ll also let them decide what to do next based on the hints, hooks, and clues I plan to drop along the way.
I haven't played with a bunch of "noobs" (I guess that's the term) since I was one myself, but am looking forward to Friday night.