• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

A Group of Aberrations...

psychognome

First Post
I'm still waiting for Savage Species to hit the shelves at my local store, and I'm getting impatient. So I thought I'd just post an adventuring group that could be made true with this book. Enjoy!

Mind Flayer Telepath- The noble leader of our merry band, enjoys mind-controlling and eating brains.

Beholder Mage- With the Improved Familiar feat he can get an Eyeball familiar. Every group needs some support fire.

Ettercap Druid/Vermin Lord- To provide that creepy factor the group needs.

Drider Cleric/Arachne- Just so that the Ettercap won't feel lonely.

Umber Hulk Fighter- A good, solid fighter, who can confuse you with his gaze and claw you to shreds if he so wishes.

If anyone else has ideas on Monster Adventuring Bands such as this, do post them! :)
 

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Behir Sorcerer/Air Savant: ZZZZZAAAAAAP!
Avoral Cleric-Archer: 17 dex and Celestial. Need I say more?
Yuan-Ti Psychic Warrior: Because they're awesome.
Cthulhu: Because every one loves Cthulhu . . .
 

I've been toying with this, I know I will have a:
Minotaur Barbarian
Centaur Bard/Ranger
Ogre Mage Monk
and probably some sort of Elemental Sorceror if I can pull it off.
 

Bullette- Fighter
Displacer beast- Sorcerer
Gargoyl- Cleric
Deep Delver- Rogue
Zombie- Paladin
Green Slime- Wizard
Wyvern- Ranger
 
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haiiro said:
As long as it has rules for making half-flumph paladins, I'll be happy. :cool:

And the other half would be aluminum dragon. With some levels of sohei. On its way to become a paladilich.
 

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