abirdcall
(she/her)
Where is that rule from?
If a character rolls a 20 on a death save, it counts as two successes. When they reach 3 successes, they are stable at 0 HP.
You're thinking of rolling a 1.
Read the rule again.
Where is that rule from?
If a character rolls a 20 on a death save, it counts as two successes. When they reach 3 successes, they are stable at 0 HP.
Where is that rule from?
If a character rolls a 20 on a death save, it counts as two successes. When they reach 3 successes, they are stable at 0 HP.
Yes, you're right. My apologies.You're thinking of rolling a 1.
Read the rule again.
This is a big problem with our group. Our newest member has a tendency to be on his phone during the session and then also forgetting abilities. During the enforced break we have right now, the DM told him to LEARN everything his characters can do! We can all tell he is getting a bit frustrated.
Otherwise, he often asks what we rolled, because he knows in "chunk" terms on the d20 what should succeed or fail for a given roll.
LOL I agree. The worst part is the initiative is displayed via TV for the whole table. Everyone know whose turn is coming up. But I think some of the issue is players looking up stuff to decide what they want to do so they aren't aware as much what has just happened when their turn comes. Even with spell cards and such they are spending time flipping through things.6 second rule man. When the PCs turn comes up he has 6 seconds to tell you what he's doing or he takes the Dodge action and his turn ends.
Its time for this player to sink or swim.
If he really wants to be there, he'll put his phone away and start watching the battle, and thinking and reacting to what is happening with other combatants. It'll encourage him to know his character, watch the battle, and speed the whole thing up.