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A Guide to Combat Roleplay
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<blockquote data-quote="Tharivious" data-source="post: 2608455" data-attributes="member: 28105"><p>By over<em>actions</em>, I meant entering five actions for every one of the other players (yes, plural, as in five actions per other person's action). When this includes firing off spells in rapid succession, it's clearly not some 17th level mage we're talking about, and I think you know that fully well with what you know of D&D mechanics. And that use of magic to "elude death and danger", as you put it, was a succession of spells cast in a single time frame where fully four (I believe, could have been three, same point stands regardless) other players were still typing their entries, not exactly something that non-godmoders tend to do on a regular basis.</p><p></p><p>Over<em>acting</em> can be a good thing, as in defining actions clearly and describing what is being done without flooding the screen. It has its limits where this can cross into pretentiousness, but it can be a good thing in helping other readers understand what is being done. Clarifying what is being attempted is a key principal that I have always held to when I've entered the combat arenas, as it leaves less room for questioning what is actually occurring at a given point in the scenario. It's also why when I'm involved in combat, it takes a few moments to type up an action rather than flooding the screen with partial thoughts or numerous vague actions.</p><p></p><p>Descriptiveness is a very good thing. Flooding the screen with enough posts that other players lose track of what's going on, is not, which is what I was talking about. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As a matter of fact, I think I may revise the guide tonight and repost it if I get the writing bug and enough time.</p></blockquote><p></p>
[QUOTE="Tharivious, post: 2608455, member: 28105"] By over[i]actions[/i], I meant entering five actions for every one of the other players (yes, plural, as in five actions per other person's action). When this includes firing off spells in rapid succession, it's clearly not some 17th level mage we're talking about, and I think you know that fully well with what you know of D&D mechanics. And that use of magic to "elude death and danger", as you put it, was a succession of spells cast in a single time frame where fully four (I believe, could have been three, same point stands regardless) other players were still typing their entries, not exactly something that non-godmoders tend to do on a regular basis. Over[i]acting[/i] can be a good thing, as in defining actions clearly and describing what is being done without flooding the screen. It has its limits where this can cross into pretentiousness, but it can be a good thing in helping other readers understand what is being done. Clarifying what is being attempted is a key principal that I have always held to when I've entered the combat arenas, as it leaves less room for questioning what is actually occurring at a given point in the scenario. It's also why when I'm involved in combat, it takes a few moments to type up an action rather than flooding the screen with partial thoughts or numerous vague actions. Descriptiveness is a very good thing. Flooding the screen with enough posts that other players lose track of what's going on, is not, which is what I was talking about. :) As a matter of fact, I think I may revise the guide tonight and repost it if I get the writing bug and enough time. [/QUOTE]
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