Jeff Carlsen
Adventurer
I believe it is a mistake to apply this range to every type of bonus.
By having +0 through +5 represent the range of ability and skill, we have a frame of reference for what numbers mean. We can then use that knowledge to apply modifiers that are appropriate for their context.
For example, a powerful magic sword might have a +3 bonus. Enough to turn a farmer into a skilled warrior, at least as far as accuracy is concerned. If magic can provide a +5 bonus, it means that a magic sword could make an untrained plebeian into a grandmaster swordsman. This strikes me as too much, outside of a sentient artifact containing the soul of a level 20 fighter.
Also, feats should never provide a static bonus. To anything. Ever.
By having +0 through +5 represent the range of ability and skill, we have a frame of reference for what numbers mean. We can then use that knowledge to apply modifiers that are appropriate for their context.
For example, a powerful magic sword might have a +3 bonus. Enough to turn a farmer into a skilled warrior, at least as far as accuracy is concerned. If magic can provide a +5 bonus, it means that a magic sword could make an untrained plebeian into a grandmaster swordsman. This strikes me as too much, outside of a sentient artifact containing the soul of a level 20 fighter.
Also, feats should never provide a static bonus. To anything. Ever.