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Community
General Tabletop Discussion
*Dungeons & Dragons
A Homebrew Cleric Cantrip discussion
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<blockquote data-quote="Chaosmancer" data-source="post: 8718469" data-attributes="member: 6801228"><p>I'm not sure how multi-attack addresses the concerns I have over this. Even if you could mutli-attack with an accuracy buff, that doesn't abuse anything.</p><p></p><p></p><p></p><p>The only instances of "this damage cannot be reduced in any way" that I can remember ever seeing, are instances of self damage, such as Life Transference. And notably, the Player would be far more likely to accept Temp Hp being treated as just hp in those instances. But, the fact that it immediately occurred to me makes me worry it would occur to others. </p><p></p><p>And the fact that making the attack magical or dealing radiant covers 90% of the use cases, while not allowing for any confusion on what edge cases there may be, is a point hugely in favor of using those instead of making an attack which cannot be reduced in any way. </p><p></p><p></p><p></p><p>Right, but you are missing how those cantrips play out compared to this. </p><p></p><p><em>Shocking Grasp</em> does 1d8 lightning damage, and prevents reactions. Then you are more likely to hit a target in armor. The effect itself isn't altered in anyway. </p><p></p><p><em>Chill touch</em> does 1d8 necrotic, prevents hp recovery. And then if you target an undead (likely to be resistant to necrotic) they have disadvantage against you specifically until your turn. </p><p></p><p>These are minor riders, with the main power of the cantrip being in the general use case. </p><p></p><p>Your design of removing immunity or giving them super disadvantage, while the rest of the cantrip is just accuracy, feels to me more like a Shocking Grasp that does 1d4 lightning damage, then if you hit a target in metal armor they are paralyzed until the end of your next turn. The main use case is minor, and not very effective, then the specific case is MASSIVELY powerful.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8718469, member: 6801228"] I'm not sure how multi-attack addresses the concerns I have over this. Even if you could mutli-attack with an accuracy buff, that doesn't abuse anything. The only instances of "this damage cannot be reduced in any way" that I can remember ever seeing, are instances of self damage, such as Life Transference. And notably, the Player would be far more likely to accept Temp Hp being treated as just hp in those instances. But, the fact that it immediately occurred to me makes me worry it would occur to others. And the fact that making the attack magical or dealing radiant covers 90% of the use cases, while not allowing for any confusion on what edge cases there may be, is a point hugely in favor of using those instead of making an attack which cannot be reduced in any way. Right, but you are missing how those cantrips play out compared to this. [I]Shocking Grasp[/I] does 1d8 lightning damage, and prevents reactions. Then you are more likely to hit a target in armor. The effect itself isn't altered in anyway. [I]Chill touch[/I] does 1d8 necrotic, prevents hp recovery. And then if you target an undead (likely to be resistant to necrotic) they have disadvantage against you specifically until your turn. These are minor riders, with the main power of the cantrip being in the general use case. Your design of removing immunity or giving them super disadvantage, while the rest of the cantrip is just accuracy, feels to me more like a Shocking Grasp that does 1d4 lightning damage, then if you hit a target in metal armor they are paralyzed until the end of your next turn. The main use case is minor, and not very effective, then the specific case is MASSIVELY powerful. [/QUOTE]
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