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General Tabletop Discussion
*Dungeons & Dragons
A Homebrew Cleric Cantrip discussion
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<blockquote data-quote="Chaosmancer" data-source="post: 8718545" data-attributes="member: 6801228"><p>Sure, but once you are talking about feats, then you can do exactly what a friend of mine did. He ended up with a cleric who had Shillelagh and Booming Blade. This allowed him to make a wisdom attack for 4d8+wis mod every turn. </p><p></p><p>Just getting Booming Blade would be fairly identical to the attack action version of this which would be a strength attack for 4d8+str mod on a martial cleric. If we are going to account for non-cleric attack cantrips, then this is perfectly in-line with those cantrips. The only difference being Booming Blade has the chance to deal even more damage, and this doesn't.</p><p></p><p></p><p></p><p>It is the current design paradigm for "cantrip that makes a weapon attack" so it seems good to look at.</p><p></p><p></p><p></p><p>I've agreed with you about making it an action with the attack as part of the spell. That does make sense. But why would doing that but also allowing the War Priest bonus action attack be broken. The War Priest can't use BB or GFB as a bonus action. It would simply be this cantrip as an action, basic attack as a bonus action. I don't see that as particularly broken. </p><p></p><p>And yes, power creep does sometimes mean that older features need revision. But, I'd contend that many of those features end up needing revised because they were underpowered to begin with.</p><p></p><p></p><p></p><p>But as I point out in the OP, this is nearly useless. Cleric's don't need magical weapons, when they have cantrips that deal more damage, at range. And, if they are a melee cleric, they are expected to have a magical weapon of some sort by level 6, as shown by the multiple level 6 abilities to make non-weapon attacks magical.</p><p></p><p></p><p></p><p>Why would you count the Divine strikes damage and not the Blessed Strikes or Potent Spellcasting features? Also, no cleric is going to boost their strength to 20. That's insane. </p><p></p><p>But, even if we assume some 20 strength cleric with a +2 longsword, that is 3d8+7 by 14th level. That is 20.5. Toll of the Dead gets 3d12+5 with potent spellcasting, which is 24.5, or they get Blessed Strikes which is 24. </p><p></p><p>So, a cleric who has boost strength beyond what any cleric would do, and got a +2 weapon, is still dealing less damage than a cleric who just picked a cantrip and got a boost to that cantrip from their class abilities. Before even accounting for that 4th damage die. </p><p></p><p>So, your first point is flatly wrong. Divine Strikes does not allow their melee damage to keep up.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8718545, member: 6801228"] Sure, but once you are talking about feats, then you can do exactly what a friend of mine did. He ended up with a cleric who had Shillelagh and Booming Blade. This allowed him to make a wisdom attack for 4d8+wis mod every turn. Just getting Booming Blade would be fairly identical to the attack action version of this which would be a strength attack for 4d8+str mod on a martial cleric. If we are going to account for non-cleric attack cantrips, then this is perfectly in-line with those cantrips. The only difference being Booming Blade has the chance to deal even more damage, and this doesn't. It is the current design paradigm for "cantrip that makes a weapon attack" so it seems good to look at. I've agreed with you about making it an action with the attack as part of the spell. That does make sense. But why would doing that but also allowing the War Priest bonus action attack be broken. The War Priest can't use BB or GFB as a bonus action. It would simply be this cantrip as an action, basic attack as a bonus action. I don't see that as particularly broken. And yes, power creep does sometimes mean that older features need revision. But, I'd contend that many of those features end up needing revised because they were underpowered to begin with. But as I point out in the OP, this is nearly useless. Cleric's don't need magical weapons, when they have cantrips that deal more damage, at range. And, if they are a melee cleric, they are expected to have a magical weapon of some sort by level 6, as shown by the multiple level 6 abilities to make non-weapon attacks magical. Why would you count the Divine strikes damage and not the Blessed Strikes or Potent Spellcasting features? Also, no cleric is going to boost their strength to 20. That's insane. But, even if we assume some 20 strength cleric with a +2 longsword, that is 3d8+7 by 14th level. That is 20.5. Toll of the Dead gets 3d12+5 with potent spellcasting, which is 24.5, or they get Blessed Strikes which is 24. So, a cleric who has boost strength beyond what any cleric would do, and got a +2 weapon, is still dealing less damage than a cleric who just picked a cantrip and got a boost to that cantrip from their class abilities. Before even accounting for that 4th damage die. So, your first point is flatly wrong. Divine Strikes does not allow their melee damage to keep up. [/QUOTE]
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