No, the CEREBREMANCER is only Any Arcane/Any Psionic as these are the class's requirements (and benefits):
Requirements
To qualify to become a cerebremancer, a character must fulfill all the following criteria.
Skills: Knowledge (arcana) 6 ranks, Knowledge (psionics) 6 ranks.
Spells: Able to cast 2nd-level arcane spells.
Psionics: Able to manifest 2nd-level powers.
Benefits (each level) = +1 level of existing arcane spellcasting class / +1 level of existing manifesting class
As for why... because the Arcanist and Psion/Wilder are nearly identical in form and function. Same HD, BAB, Saves, etc. so they blend well into a PrC that maintains that same level of continuity. However, with that said, as a House Rule, I dont see why you couldn't have a divine version. The entire Cerebromancer would be identical except for a very few small changes:
Requirements
Skills: Knowledge (religion) 6 ranks, Knowledge (psionics) 6 ranks.
Spells: Able to cast 2nd-level divine spells.
Psionics: Able to manifest 2nd-level powers.
Class Skills: Exchange Diplomacy (or other cleric oriented skill) for Decipher script, and Knowledge (religion) for (arcana).
Benefits: All the same except...
+1 level of existing divine spellcasting class/+1 level of existing manifesting class
This would maintain the same form/function as the original Theurge.
Requirements
To qualify to become a cerebremancer, a character must fulfill all the following criteria.
Skills: Knowledge (arcana) 6 ranks, Knowledge (psionics) 6 ranks.
Spells: Able to cast 2nd-level arcane spells.
Psionics: Able to manifest 2nd-level powers.
Benefits (each level) = +1 level of existing arcane spellcasting class / +1 level of existing manifesting class
As for why... because the Arcanist and Psion/Wilder are nearly identical in form and function. Same HD, BAB, Saves, etc. so they blend well into a PrC that maintains that same level of continuity. However, with that said, as a House Rule, I dont see why you couldn't have a divine version. The entire Cerebromancer would be identical except for a very few small changes:
Requirements
Skills: Knowledge (religion) 6 ranks, Knowledge (psionics) 6 ranks.
Spells: Able to cast 2nd-level divine spells.
Psionics: Able to manifest 2nd-level powers.
Class Skills: Exchange Diplomacy (or other cleric oriented skill) for Decipher script, and Knowledge (religion) for (arcana).
Benefits: All the same except...
+1 level of existing divine spellcasting class/+1 level of existing manifesting class
This would maintain the same form/function as the original Theurge.