A kender in Mechanus

Torx

First Post
Tonight's game is going to include a kender (PC) traveling to Mechanus. In the plane of ultimate law, how would a kender fare? Would he screw everything up? Or just get arrested on sight? Are there any laws that blanket the appearance of a kender? Or can he make any modron go rogue?

Mind you, this player plays the kender very well - does things that nearly get him killed (by the other players, to be sure, and others) all the time. Last session, another PC was picking on him quite a bit while walking through Sigil. They were after a vrock feather (portal key), and as soon as the kender spied a pair, he used ventriloquism to make them attack his comrade.

But back to my original question - what can/should happen to a kender in Mechanus? And what can/should happen to Mechanus because of a kender?
 

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A couple of questions before I could answer your question.

Kender are not all alike ... what kind of personality does this kender have?
What alignment is this kender?
What class is this kender?
What level?
What are his stats in intelligence and wisdom?

What goals in life does this kender have?
How many friends - if any - does this kender have going with him or her? How much can he or she rely on them?
Does the kender have a history of saving the life of his or her party? Has he or she contributed heavily to the party's success?

How many magical items - if any - does this kender have?
 

Since you allow a kender in a Planescape campaign... you obviously have a good sense of humor *grin*. My off-the-cuff suggestion is that all kender who enter Mechanus automatically become improved invisible for the duration of their stay.

First, it's bizarre and seemingly random, and violates the "no illusion magic in Mechanus" rule; these types of twists are staples of Modron ultra-law. But there is an underlying sanity in keeping kender invisible: They cause less trouble that way. I would think that a kender wouldn't have much trouble causing rogue modrons under normal circumstances. By making him invisible, the lower-caste modrons wouldn't be able to figure out what was happening, and therefore probably ignore the kender's presence. But seeing the kender combined with everything else kender do could drive a modron to see a new order in things.

Anyways, I'd have the modrons completely ignore the kender in all respects, but NOT ignore the results of his actions. If he moves a chair, then a modron takes note, but only of the fact that a chair moved. Kender love attention (most do anyway), so he will probably devise schemes to convince the modrons that he actually exists. If he succeeds in making a logic trap or somesuch, I would have some havoc ensue, maybe causing all kinds of invisible things to appear all over Mechanus.

That's just my 2 cents though. :)

-nameless
 

I'm on the modron's side. Sorry. :)

IMHO, an epitome born of law and order that has studied slaadi without going insane isn't going to be driven rogue by one mischievous kender. That would be like saying a drow traveling to Elysium would corrupt celestials....it's quite a bit tougher.

Kender have some constants that the modrons would look for and exploit. The lack of perosnal property is something any modron can understand: it bleongs to all, not to you. There are cultural norms and various tendancies that can be used.

IMHO, one Kender shouldn't have a great effect on Mechanus. Presumably, they've dealt with Kender and worse before (being infinate and eternal) without a problem. Anything a Kender may be able to do, a Slaad would do without hesitation, and they've done the whole surviving chaos thing before.

If things do get out of hand, I'd say the kender would, at most, be expelled from Mechanus.

It's a kender. A chaotic humanoid. Nothing that they haven't seen before. Over and over agian. And have rationalized already.
 


IMO, an average kender on Mechanus is going to break some law in the first 30 seconds, get caught while doing so in the first 30 minuts, and get executed within the first 30 hours.

Frankly, I hardly understand how kender survive on Krynn. Most medieval societies just hang thieves; kender instead just get a day in jail and a hard glare. Everyone constantly talks about kender getting themselves killed due to their attitude, but this in fact never happens once in the novels.
 

I'm with Kamikaze on this one, a lone kender or even an invading army of kender wouldn't unravel every law in the multiverse. Though I would say that kender's lifespan wouldn't last much longer on mechanus, seeing as how said kender would most likely do something wrong in a short amount of time the enevitables(sp?) would be after them in a short while. Interesting adventure hooks here though. But anyways, I'd say the kenders lifespan on mechanus would be about as long as a cherry red 66 vette's lifespan would be sitting on 175th and amsterdam in New York City.
 

Well, I think the plane itself would boot the kender out, and if it wouldn't, then the inhabitants would. The reason kender aren't killed on sight is because no one wants war with kendermore and hylo, as they have powerful armies do to a high-level handler population(And borrowing helps as well.)
 

I think that the Modrons would merely "pigeon hole" the kender. They'd accept it's actions as new perametres and follow basic logic to extrapalate the kender's actions. If one Modron followed the kender and stopped all of his fun the moment before anything bad happened you'd have one annoyed (or overjoyed?) kender on your hands. Either way,it would be fun to see.
 

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