zebfray said:What I’ve done is to give vorpal weapons a save DC of 28, Fort Save, modified by the size of the target. The save modifier is the AC modifier for size, only inverted (Large +1, Huge +2 etc.). If the target saves, then the hit is still considered a crit, and the weapon gets a +1 crit multiplier.
Taluron said:We recreated Sharpness. One plus less than Vorpal but roll for the extremety removed.
Grazzt said:I wouldnt allow it to sever the head of a creature two sizes larger than the attacker. I mean, could a Medium-size human really reach the head/neck of a Huge creature if both are standing on the same surface? Now, I would allow exceptions (such as the fighter knocking the giant down and then obviously being able to sever its head), but in head-to-head combat on level ground, nope.
My players don't really seem to mind the vorpal weapon or sharpness weapons as they stand. We all grew up playing 1e and remember the original "evilness" those weapons could cause.
Whodat said:
I don't remember vorpal weapons being inherently evil in 1E. Are you perhaps confusing them with Morganti weapons?