D&D 5E A L12 (level 12 limit) Variant

Based on the 4-6 character party, around level 12 most of the powerful monsters can still function as solo BBEGs, but once you get much past it, even the toughest monsters don't cut it any more. Given also the fact that a lot of parties start to loose steam around level 8-10, I decided to take a stab at making an L12 variant where progression stops at level 12.

I am working on an L5 Variant! I will have to rework a lot of monsters that I plan on using, but it is also its own setting, so monsters will all have to be reworked!

That is so cool you're working on an L12 Variant.
 

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I am working on an L5 Variant! I will have to rework a lot of monsters that I plan on using, but it is also its own setting, so monsters will all have to be reworked!

That is so cool you're working on an L12 Variant.
Sweet! I hope you share it when you are done.

That was the main reason I stuck to L12, so I won't have to rework the rest of the game (monsters and such).
 


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